A video discussing CryEngine, its benefits, and why it is not popular in this current gaming industry. Enjoy!
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Background Music: KilikaBeats https://www.youtube.com/watch?v=QxS9U5eblro
Timestamps
0:00 Intro
1:23 CryEngine vs. Unreal Engine
2:42 CryEngine’s Key Weaknesses
3:42 The Rise and Fall of CryEngine
6:31 The Current Gaming Landscape
7:27 Conclusion
8:27 Ad
#kingdomcomedeliverance2 #cryengine #monsterhunter #unrealengine #unity #instantgaming #major_trenton
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47 comments
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Whatever you think of SC, the engine is huge.
Unreal Engine on another hand have hundreds of people that know the engine and easier to throw them in the project right of the bat without prolonged training or explanations
It's a shame that Crysis 4 never came out; I think it would have had a chance to build on its success again.
It also doesn't help how they banned modders for doing just that, and don't promote open documentation.
It has weird floating point math, especially on 3D models, leading to models with fine details collapsing due to rounding issues, you had to break up physically larger objects into many small pieces because the larger the model the more rounding would occur in the geometry.
Writing shaders was a nightmare. unless you wanted to reuse assets that Crytek/Ubisoft had already created you were pretty much SOL. It wasn't just a lack of tutorials it was also a complete utter lack of documentation, nothing was commented. it was like reverse engineering someone else's work just to get to the point you could make something your self.
While it was incredibly optimized it was also insanely purpose built, if you weren't willing to get down and dirty with the engine (Which we weren't allowed to do without a license that was an order of magnitude more expensive) If you weren't doing a first person shooter you were in for a nightmare of trying to diversify it's functions.
it was like the worst parts of source, and the worst parts of unreal wrapped up into a single insane package.
Unreal 5's greatest strength is also it's greatest weakness. It's too easy to use, it's super streamlined compared to other older engines like Gamebryo, Cryengine or frostbite. so people don't optimize because they "Don't have to"
(adding a little context. I wasn't working for a game developer. I was working with an architectural visualization company who was interested in using CryEngine3 as a realtime tool for doing 3D walk throughs of architectural designs. )
Fun fact: CIG signed some sort of forever license deal to base Star Citizen off CryEngine, and have since heavily modified it into their own bespoke engine they call Star Engine.. whether that ever becomes a viable industry solution for open world games, only time will tell. Doubtful.
THEN HOW ABOUT YOU JUST START MAKING GAMES WITH CRY ENGINE CAN YOU PUT YOUR MONEY WHERE YOU MAUGTH IS
GAME DEVS AND GAME STUDIOS DONT OWN YOU BOZOS NOUTHING
IF YOU LOVE CRY ENGINE SO MUCH THEN LEARN MAKING GAMES INTO TOO THEN
CryEngine is for geeks!
Shows you what can be done if the devs aren't lazy.
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