My Workflow for Creating Modular Game Character for Unreal Engine



My workflow for creating a character simliar as Sekiro

Tools I’m using:

Unreal Engine
Blender
Substance Painter
MetaHuman
Marvelous Designer

Plugins for Blender:

Game Rig Tool
https://cgdive.com/game-rig-tools-blender-addon/

Voxel Heat Diffuse Skinning
https://blendermarket.com/products/voxel-heat-diffuse-skinning

Send to Unreal
https://www.unrealengine.com/en-US/blog/download-our-new-blender-addons

Facebook:
https://www.facebook.com/ge.zhan.94

Chapters:
0:00 Demo
01:10 Face – MetaHuman
01:57 Cloth – Marvelous Designer
02:14 High Poly Modeling – Blender
02:49 Low Poly Remesh – Blender
03:21 Rig Character – Blender
04:25 Animation Retarget and Test – Unreal
05:07 UV Unwrap – Blender
05:42 Texturing – Substance Painter
06:10 Modular Character – Unreal
06:50 Outro

#unrealengine #blender #sekiro

source

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32 comments

@Otin February 24, 2025 - 8:00 pm
Great video, just wondering do you have any solution for rigging that keeps the controls for the face rig so I can animate the face?
@williamminnaar6311 February 24, 2025 - 8:00 pm
Great Job!!
@SnakeEngine February 24, 2025 - 8:00 pm
Can't we just get AI to do all this tedious work by simply providing a sketch on what we want?
@Puddlefarts February 24, 2025 - 8:00 pm
Looks great. How did you make the body? Did it come from Marvelous designer or is it a metahuman body?
@kioly_ah February 24, 2025 - 8:00 pm
看来是unreal拯救了中国游戏, 中国人是除了抄袭, 已经没了脑子去创造了.
@hakanerunsal4800 February 24, 2025 - 8:00 pm
Have you ever tried to rig the LOD0 of metahuman with game rig tool? I am having strange issue on only LOD0 and LOD1 when rigged, upper arm and thigh are not binded so they stay behind when the bones move. Also some vertices of the fingers.
@shubhambairagi8698 February 24, 2025 - 8:00 pm
Can you explain how to create this type of character I can manage modelling and texturing but after that 🤯
https://youtu.be/xgtQFLSpEqA?si=IpQ3mYWTT5up4SCA
@silentserenity8243 February 24, 2025 - 8:00 pm
Short, sweet and to the point. You did a great job at explaining. Best video I have found on streamlining a process for modular characters and even Character development.
@robertadams3925 February 24, 2025 - 8:00 pm
@6:41 How did you do the weight painting on the clothes at the end? What should I research to know what you're doing there? I did the Marvelous USD export to chaos cloth workflow a few days ago and found this video, looks like your cloth is way less cpu intensive though. Thanks!
@mrxcs February 24, 2025 - 8:00 pm
Man, this is very useful, the hardest part is to find videos about software to software workflow, I did know about GameRig Tools and Voxel Heat, thank you.
@yifengsun-p8p February 24, 2025 - 8:00 pm
一听就是华人,赞赞赞,求个detail tutorial可以吗
@ALLRiGHTinc February 24, 2025 - 8:00 pm
Thank you for the great breakdown video! What method do you use to combine the modular character in unreal?
@DimitryArsenev February 24, 2025 - 8:00 pm
Ehhh? And how he make it? I export parts, but i have only parts. How i can combine all of this parts to one?
@HattoriStudios February 24, 2025 - 8:00 pm
Check out my game im working, its a open world ninja jrpg. Currently its jus me working on it. Lets collab!
@reubenstarsky7328 February 24, 2025 - 8:00 pm
The guy looks gay.🤮🤮. Do some manly design.
@reubenstarsky7328 February 24, 2025 - 8:00 pm
Okay why copied the design from dead or alive drunk guy.
@Tenchinu February 24, 2025 - 8:00 pm
eagerly waiting for that full in-depth explanation of all the steps!! looks insanely good, but would love a more detailed tutorial on it. Looks rly good :)
@hernanramirez1120 February 24, 2025 - 8:00 pm
I need this step-by-step course!! I need it!! My respects..
@tarkserbest513 February 24, 2025 - 8:00 pm
where did you learn marvelous designer?
@feral_illus February 24, 2025 - 8:00 pm
At 03:31 your rig behaves as if it was made from a single mesh.
Could you elaborate on how you exported individual bodyparts without getting deformation at the 'joints' after skinning / rigging via GRT?

as well as how you solved the issue of the normals being different between the MetaHuman skull and other meshes.
@hypnoticatrance February 24, 2025 - 8:00 pm
Thats awesome and nice tutorial. I just sub to you. Thanks for sharing.
@RinKaz-xh6yn February 24, 2025 - 8:00 pm
you didn't tell how you made the body
@erosenigma7 February 24, 2025 - 8:00 pm
Would this exact workflow work for Daz characters?
@aakashpatel8631 February 24, 2025 - 8:00 pm
Thank you soo much ❤
@DreamingUnrealDev February 24, 2025 - 8:00 pm
Looking really nice!
@Chewbert February 24, 2025 - 8:00 pm
Well done and great explanation! I wish you success with your game dev and your YouTube channel :)
@aidenfindell February 24, 2025 - 8:00 pm
When I open the meta human's blueprint, It crashs out of engine :)
@CountMount-Cristus February 24, 2025 - 8:00 pm
Very Good! I liked your process.
@Mikefiser February 24, 2025 - 8:00 pm
how is it modular though? It seems just as a single character pipeline tbh
@Dominicn123 February 24, 2025 - 8:00 pm
good job bro, am lookin forward to more! subscibed!
@Deannaruto February 24, 2025 - 8:00 pm
What would I need to study before I learn how to create with unreal engine?
@majordabalert February 24, 2025 - 8:00 pm
Wow instant sub. So glad I found this vid and your channel. Keep it up I’m excited for more 🫡

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