Using C# in the Godot 3.0 Game Engine



Godot 3 is just around the corner, and C# code support has been integrated into the master branch (and hopefully the upcoming beta buils). This video looks at the process of creating that build, generating the bindings, generating a C# project and the very basics of coding in C# with the Godot game engine.

For more details on the process of building Godot, be sure to check out this earlier video.
https://youtu.be/VIPe51aEIjE

source

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29 comments

@bitmammothOG February 17, 2025 - 5:29 pm
How do we export a custom template? I nonstop get data directory not found error.
@rodolfovitangcol6559 February 17, 2025 - 5:29 pm
Business Opportunity in Ruvol

I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”

It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”

The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.

HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?

I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0

BIG MONEY POTENTIAL IN RUVOL!

It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.

You may contact me at: rodolfovitangcol@gmail.com.

Thanks and God bless!

RODOLFO MARTIN VITANGCOL
The Ruvol Inventor
@ghettogamerz2595 February 17, 2025 - 5:29 pm
Does it matter which version I download ?
@Abh19021 February 17, 2025 - 5:29 pm
How much of c# you should know? Are the basic concepts enough to start developing?
@BeerfootBandit February 17, 2025 - 5:29 pm
Pretty sure all 17k views came from unity users lol. All we need is the Brackeys version of Godot and we're set
@desoft8b February 17, 2025 - 5:29 pm
Hello, I think that some things have changed (godot 3.0.6) and the video process can not be done the same, could you update it?
@kiesun February 17, 2025 - 5:29 pm
love C#, love CPP
@valentinorossi5328 February 17, 2025 - 5:29 pm
How did you get the option to have Visual Studio (not VS Code) as your editor? I've installed in June 2018 and it's not there. Special build? (I did skip your building phase)
@custersword7746 February 17, 2025 - 5:29 pm
There's no GD.KEY_RIGHT defined
@seanerer February 17, 2025 - 5:29 pm
You say you're not going through it, but you did?
@Hunar1997 February 17, 2025 - 5:29 pm
Now i imagine Unity users being called by Godot (come here try me) and they keep silent :D
@guru332 February 17, 2025 - 5:29 pm
Godot 3.0 will have C# and Python support! Can't wait!!!
@WittyRpedU February 17, 2025 - 5:29 pm
Getting this: Severity Code Description Project File Line Suppression State
Error CS1503 Argument 1: cannot convert from 'int' to 'string' prj_mono P:godot3_workspaceprj_monomain.cs 22 N/A
@branc116 February 17, 2025 - 5:29 pm
Why not .net core? Why mono? :/
@AlexZ005 February 17, 2025 - 5:29 pm
There is an alpha 2 build with Mono (C#) support who doesn't want to compile and test the new features : https://godotengine.org/article/dev-snapshot-godot-3-0-alpha-2
@damianwyrebiak8143 February 17, 2025 - 5:29 pm
Does every built-in funcion in c# in Godot need to be override and what does it change?
@mireazma February 17, 2025 - 5:29 pm
This looks like a promising engine. Sparked my curiosity!
@Ken-Creates February 17, 2025 - 5:29 pm
So basically, it's basically godot with a basically C# option.
Seems basically basic.
basically... thanks.
@AdriGDev February 17, 2025 - 5:29 pm
Is it possible to use C++ as of now in godot? If yes could you make a tutorial? Thanks :D
@Crisisdarkness February 17, 2025 - 5:29 pm
I appreciate this video too much, thank you, one thing, I would like to know if Godot 3.0 is already allowing you to use the Python language, do you know something about it? What I mention is just a rumor, or something real?, do not hesitate to consider making a video about python and godot, when that is possible to do, thank you very much
@apoenacunha February 17, 2025 - 5:29 pm
Honestly, I see no advantage.
GdScript is simple, clean and fast.
@IceCoolTea February 17, 2025 - 5:29 pm
You had the script open in VS, that's why it didn't open in Code. That's my guess.
@Arshoon February 17, 2025 - 5:29 pm
I thought you were on Linux, you traitor.
@SamFX February 17, 2025 - 5:29 pm
Is there any benefit on performance using C# instead of GDscript?
@slyd4r February 17, 2025 - 5:29 pm
how to compile for android,please make a full tutorial
@Omegazaru February 17, 2025 - 5:29 pm
I couldn't find the link in the description to building godot from source
@Yurup February 17, 2025 - 5:29 pm
I would love a video about the benifits and negatives on using either GDscript or C# in godot.
@slumberstudio4757 February 17, 2025 - 5:29 pm
lingua franca LOL xD
@plyczkowski February 17, 2025 - 5:29 pm
I would be interested to see you create a whole project in c# : )

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