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Godot 3 is just around the corner, and C# code support has been integrated into the master branch (and hopefully the upcoming beta buils). This video looks at the process of creating that build, generating the bindings, generating a C# project and the very basics of coding in C# with the Godot game engine.
For more details on the process of building Godot, be sure to check out this earlier video.
https://youtu.be/VIPe51aEIjE
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29 comments
How do we export a custom template? I nonstop get data directory not found error.
Business Opportunity in Ruvol
I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”
It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”
The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.
HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?
I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0
BIG MONEY POTENTIAL IN RUVOL!
It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.
You may contact me at: rodolfovitangcol@gmail.com.
Thanks and God bless!
RODOLFO MARTIN VITANGCOL
The Ruvol Inventor
Does it matter which version I download ?
How much of c# you should know? Are the basic concepts enough to start developing?
Pretty sure all 17k views came from unity users lol. All we need is the Brackeys version of Godot and we're set
Hello, I think that some things have changed (godot 3.0.6) and the video process can not be done the same, could you update it?
love C#, love CPP
How did you get the option to have Visual Studio (not VS Code) as your editor? I've installed in June 2018 and it's not there. Special build? (I did skip your building phase)
There's no GD.KEY_RIGHT defined
You say you're not going through it, but you did?
Now i imagine Unity users being called by Godot (come here try me) and they keep silent 😀
Godot 3.0 will have C# and Python support! Can't wait!!!
Getting this: Severity Code Description Project File Line Suppression State
Error CS1503 Argument 1: cannot convert from 'int' to 'string' prj_mono P:godot3_workspaceprj_monomain.cs 22 N/A
Why not .net core? Why mono? :/
There is an alpha 2 build with Mono (C#) support who doesn't want to compile and test the new features : https://godotengine.org/article/dev-snapshot-godot-3-0-alpha-2
Does every built-in funcion in c# in Godot need to be override and what does it change?
This looks like a promising engine. Sparked my curiosity!
So basically, it's basically godot with a basically C# option.
Seems basically basic.
basically… thanks.
Is it possible to use C++ as of now in godot? If yes could you make a tutorial? Thanks 😀
I appreciate this video too much, thank you, one thing, I would like to know if Godot 3.0 is already allowing you to use the Python language, do you know something about it? What I mention is just a rumor, or something real?, do not hesitate to consider making a video about python and godot, when that is possible to do, thank you very much
Honestly, I see no advantage.
GdScript is simple, clean and fast.
You had the script open in VS, that's why it didn't open in Code. That's my guess.
I thought you were on Linux, you traitor.
Is there any benefit on performance using C# instead of GDscript?
how to compile for android,please make a full tutorial
I couldn't find the link in the description to building godot from source
I would love a video about the benifits and negatives on using either GDscript or C# in godot.
lingua franca LOL xD
I would be interested to see you create a whole project in c# : )
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