➡️ Get the Engine (Itch.io 20% Discount): https://unidaystudio.itch.io/cave-engine
✅ Or Get it for 10$/mo on Patreon: http://bit.ly/patreon-uniday
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► Uniday Studio
By: Guilherme Teres Nunes
source
49 comments
I am very interested in cave engine, but I have a few questions before making a purchase.
Are there any documents or resources available to help me learn effectively?
When exporting a "Hello World" game project, approximately how large would the file size be?
Are there any pre-built game templates available?
Which platforms does the tool support for exporting games?
Does it support adding images, such as PNGs and spritesheets?
For exported games, will the assets be encrypted, or will they be openly accessible in the folder, as seen in tools like Pygame or Love2D?
Thank you for your time and assistance. I look forward to your response!
It seems like your ideal client is the mythocal client who has tried a bunch of game dev engines, and somehow is tired with the one they chose to fall in love with and spent months even years to learn and master and then want to give this one a shot by purchasing it and hoping it isn't complete junk. Seems like a hard ask and a tough sell.
Most people that get into game dev dont know how to use an engine or barely do then thet have to pay for one for a hobby that might be something they do for a while or jist give up and you are putting that against all the free engines that let you learn and try and if you fail its at no risk and if they do succeed thet take a tiny fraction.
Sometimes free is the best, get a lot of people creating games with your engine, then find a way to convert them into sales or take donos. Even if you do the first 6 months free or a year. Sucks but they are gonna need time to learn and take a risk.
What happens if development slows down or stops completely? Even if the source code is available, it could still lead to worries about the project becoming abandonware. For most indie developers, the biggest concerns are long term investment and sustainability.
It might be helpful to look into the case of Our Machinery Game Engine. GameFromScratch has a good video about it. The real issue here is not the price or competition from engines like Godot. It is about trust and the long term support of Cave Engine.
Overall, best of luck, and I will keep an eye on it from time to time.
I can understand why it isn't a free engine: getting any kind of payment for free software can be a nightmare, and just because people can donate doesn't mean they will. That said, there are other free alternatives like Godot, and I can understand why people may not be happy about a paid engine. But I think without a price tag, it'd be harder to sustain development costs. And the pricing model you went with I think is the most fair.
I'm probably gonna check it out. I do wish there are more things to demonstrate the engine's capabilities, however. That is a shame. But aside from that, this looks interesting. As someone who is making an engine, it's really cool seeing other people doing the same.
Just curious, I know your engine isn't open source, but is it source available? (Where you can access the code upon paying for a license to use the engine)
I think you should make a polished show piece with a good art style so people understand this isn't a joke engine and actually something that can throw its punches since you know shiny things make brain happy.
Keep it up brother.
Ideally, this would be a place to show off as much neat visuals, features, and samples as possible. These exist in the backlog for sure, and there are some great ones in this video but in a video like this they should really take the forefront. People came in expecting an ad, but got a really passionate guy describing the project. Its great, but i think its really the disconnected between audience expectations and the video intention here caused the harsh criticism.
are other engines made by monkeys that don't understand the needs of Developers ?
I don't mind the engine being paid, but why would anyone pick this engine that doesn't have any tutorials, or courses, or educational materials, where other engines have thousands of videos in all the languages available for free on YouTube to teach you anything you want.
I think it is pointless to create an engine at this time maybe if you created this engine 20 years ago you would have succeeded but not now.
your engine will never compete with unreal or unity, python is slow unlike c++, and you do not have the funds
I'd love to see you succeed, and if you do I will be the first to give you kudos. I think you could do a much better job marketing the engine, starting with a fully fledged game showing its capabilities.
All the best with your endeavours.
If they really want a free game engine so bad, they should make their own... or suck it up & just pay the mere fee to use it for life, lmao.
I dont understand how folk will buy $10 for a pack of cigarettes
$15 for a gram of green that will be gone in one session
$20 for a pizza that tastes like s**t & fills their body with unhealthy grease and 0 nutrition outside of fats
$75k for a truck thats meant to have tools thrown in the back and scratched up
They will even gamble away life savings at casino's knowing damn well 95% chances are they gonna lose
But won't pay for a game engine that's entirely functional for them. 🤣💀 entitlement is crazy bro.
Wanna recreate 2D isometric TBS
I don't know if I'll buy it but for sure I'll observe this project as we UE and Unity are becoming more anti-developer in recent years and UE5 is now unoptimized bloatware
who needs engine that is 1mb? someone without harddrive? :D
lmfao
Not even gonna bother watching the rest of the video.
Hopefully i can get cave some day I've been looking for a game engine that fits my needs maybe it could be cave
Also please consider a dedicated website for you engine or add it to you company website. Having only a itch page feels a bit unprofessional for a paid product and it doesn't give enough information for those who want to evaluate the engine properly.
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