Learning game design, art, music, and all of the other disciplines in game development is already really hard to do. But learning to seek out, accept, and make use of player feedback is yet another skill we need to develop. This video tackles the issue from the lens of developers working with GDevelop, the no-code, open-source, free, and easy game engine.
Learn More: https://gdevelop.io/
__________________________________________________________________
🎨Asset Store: https://gdevelop.io/asset-store
☕Merch Store: https://goodies.gdevelop.io/
Documentation: https://wiki.gdevelop.io/gdevelop5/start
Game Examples: https://gdevelop.io/game-example
Social Media: https://linktr.ee/gdevelop
__________________________________________________________________
Engine Tutorial Playlists:
Beginner Tutorials:
https://www.youtube.com/watch?v=595-swNh0Mw&list=PL3YlZTdKiS89Kj7IQVPoNElJCWrjZaCC8&ab_channel=GDevelop
Intermediate Tutorials:
https://www.youtube.com/watch?v=5NzMs1JRuXA&list=PL3YlZTdKiS89LrdlHcHo5vePN3O3UhGwm&ab_channel=GDevelop
In-Depth Tutorials:
https://www.youtube.com/watch?v=2eOhvUIL4vg&list=PL3YlZTdKiS886KwTTyWJ3Zg1CjZq9jxvI&ab_channel=GDevelop
Advanced Tutorials:
https://www.youtube.com/watch?v=Fm-BJDTaBCg&list=PL3YlZTdKiS89nD6JYX1P1Sghj0VwnfWOa&ab_channel=GDevelop
Game Mechanics:
https://www.youtube.com/watch?v=0aGBYsrGwm0&list=PL3YlZTdKiS8-7YsDWcVItW2KKrvB79moJ&ab_channel=GDevelop
Make Your First Game:
https://www.youtube.com/watch?v=mckuSpr8vio&list=PL3YlZTdKiS8_R32-DlXGi7YGZNfG7B8Vf&ab_channel=GDevelop
__________________________________________________________________
#GDevelop #Gamedev #Tutorial #Nocode
source
33 comments
There's little things that I hate more about modern gamedev, than gamedevs praising each other for just finishing another mediocre game that lacks any solid idea whatsoever, and that made some profit just because other fellow game developers wanted to support their peer.
Not every game has to exist. And now the only "real failure" out there is not making a game, but it should be other way round. "Just start building it" would encourage people to just release whatever, just for a fact of doing so.
I would say, it should be more of "Think about 'why my game has to exist', and then start building it".
Thank you and Allevo
Then again, I tend to struggle to get to phase 2 let alone 3, but that's more due to my inability to code than anything else.
I'm developing a Flappy Bird-like game in GDevelop 5. The game functions as expected during the initial playthrough:
Upon the bird's death, the end screen displays both the current score and the high score accurately.
However, after clicking the restart button:
The game restarts, and while the current score resets correctly, the high score increments incorrectly.
Example Scenario:
First Playthrough:
Achieved Score: 5
Displayed High Score: 5
After Restart:
Achieved Score: 3
Displayed High Score: 6 (instead of remaining 5)
Observations:
I've noticed that altering the order of events in the event sheet affects the high score behavior. For instance, certain configurations result in the high score increasing by 2, while others cause it to display as 0. This suggests that the sequence of events might be contributing to the problem.
Request for Assistance:
I'm seeking guidance on how to correctly manage and display the high score upon restarting the game. Any insights into the proper ordering of events or best practices for handling score variables in GDevelop 5 would be greatly appreciated.
Script
Genre: puzzle horror
You find your old computer then you find a sticky note that says the password you look around the computer until you notice something is wrong as it gets corrupted and infects your room
So can I do it in this engine or should I find another one?
Comments are closed.
Add Comment