Kickstart your journey into virtual reality development with this comprehensive beginner’s guide. Learn how to set up the Meta Quest 3 using a link cable, download and launch Unreal Engine 5, and create your first VR template project. This tutorial is designed to make your entry into VR as smooth as possible, covering all the essential components of the Unreal Engine VR template. Perfect for absolute beginners, this video will have you ready to develop your own VR experiences in no time!
Meta Quest Link Software :
https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-rift-s/install-app-for-link/
Epic Games Launcher Link –
https://store.epicgames.com/en-US/download
Chapters:
0:00 – Intro
0:15 – Tutorial Overview
1:00 – Connecting the Meta Quest 3 to PC with Meta Quest Link Software
4:30 – Downloading and Installing Unreal Engine 5
7:30 – Testing the Epic Games Unreal Engine Template
10:00 – What is the VR Pawn, and how do we use it?
12:00 – Understanding the Grab Component
13:20 – Creating our own grabbable object
15:44 – Outro and Plans for Uploads moving forward
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#GameDevelopment #virtualreality #unrealengine
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40 comments
First, I'm trying to develop a game for Quest3 on UE5. I'm not interested in PCVR, at least not now. I want to build APKs for quest3 and have the app run on the Quest3.
Hand Tracking
The only examples I've seen that show how to setup projects for passthrough or hand tracking use the MetaXR plugin, not the OpenXR plugin. If you've ever seen the settings for the MetaXR plugin, there's tons of options for hand tracking and pass through. OpenXR? Not so much.
Have you gotten hand tracking to work with OpenXR? It's a must have for me.
Skybox Setup for APKs
PCVR supports the volumetric clouds, all the goodness of the Sky Atmosphere effects. The default VR game project comes with all the sky elements setup.
But these just won't render on the Quest3. How do we need to set up a skybox so that it will render on the Quest3?
This would be a great how to, as there's not a ton of content geared to using UE5 to create actual Q3 apps. It's largely setup for PCVR. Any help would be appreciated!!!!
Just picked up a quest 3 and im a developer as my full time job, just getting started with vr game development myself. This is a great starting point for me. I appreciate it man!
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