Kickstart your journey into virtual reality development with this comprehensive beginner’s guide. Learn how to set up the Meta Quest 3 using a link cable, download and launch Unreal Engine 5, and create your first VR template project. This tutorial is designed to make your entry into VR as smooth as possible, covering all the essential components of the Unreal Engine VR template. Perfect for absolute beginners, this video will have you ready to develop your own VR experiences in no time!
Meta Quest Link Software :
https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-rift-s/install-app-for-link/
Epic Games Launcher Link –
https://store.epicgames.com/en-US/download
Chapters:
0:00 – Intro
0:15 – Tutorial Overview
1:00 – Connecting the Meta Quest 3 to PC with Meta Quest Link Software
4:30 – Downloading and Installing Unreal Engine 5
7:30 – Testing the Epic Games Unreal Engine Template
10:00 – What is the VR Pawn, and how do we use it?
12:00 – Understanding the Grab Component
13:20 – Creating our own grabbable object
15:44 – Outro and Plans for Uploads moving forward
If you decide to Subscribe, Thanks! Here are some other ways you can support me:
1. You could check out my portfolio with all sorts of great assets and professional projects I have worked on recently. – https://qkuslic1.artstation.com/
2. You could take a look at my Sketch Fab account, where I post game-ready assets that are fully downloadable…. and entirely free! – https://sketchfab.com/qkuslic1
3. You could check out my Gumroad page, where I post the code for all of my tutorials – https://quinnkuslich.gumroad.com/l/ybssh
4. You could also become a member of the channel, it is the easiest way to directly support me
#GameDevelopment #virtualreality #unrealengine
source
40 comments
Great video for extreme beginners, which is great because we need fresh blood in the cryptic vr dev space. For beginners watching: don't forget to disassemble these starter projects and follow the logic. Recreating the VR template from scratch is an incredibly useful exercise, and you dont need a tutorial to walk you through it, everything is there on the VR template for you to see. I remade the grab component maybe 4 or 5 times over the course of a few months when I was starting out. Dont get stuck on it, always keep pushing yourself to more challenging things, but if youre new and starting out, consider opening up a blank project side by side with the VR template, and see if you cant figure out how to recreate the functionality!
Hello, I hope you are doing well, the methods of connection with the cable are also possible with the meta oculus quest 1? Warm regards
Everythings shacking. Why? Can You Help
thank you very much!
Nice vid 🥳
This was awesome, thank you Quinn!
Wow – Thank you for that Tutorial, looked some before but your one is simply working. *ThumbsUp
I just wish the virtual desktop app wasn't $25
Hi! If anyone can help me with a problem, I'd be grateful. So, I've connected my meta quest 3 and UE5 kind of sees it and when I simulate my level – it is shown on the computer as it should like in headset, but the headset view is just blank. When I've tried to set my head set to show me my desktop progs, UE5 to be exact – it also just went blank… quest link and level settings are as they should be…
Okay, but how do you actually package this to the Quest 3 standalone, and do we always have to fire it up there in unknown sources or can we make it show up with all our purchased games?
Excelent tutorial looking for more 🤩
Wanna make a VR story game.. havent done a game in UE5 yet.. Vr might make it easier..so.. wish me luck? Maybe? Please?
Great start. I am new for unreal VR. Could I have traditional tutorial about putting my blender scene to unreal VR template? I found it is hard. Thx
Got to 3 bar hamburger menu and vr preview whited out.
do you know where a good place is to start for standalone VR apps with Unreal? I'm assuming nanite / lumen isn't a workflow that's common for standalone vr apps with lighting
will this work in unreal 5.5
Brilliant introduction thank you, I like your teaching style too compared to other videos, look forward to more 😎
Cool vid! Do you think you can make a tutorial on making weapons/Guns have weight?
Even since I was little and started playing video games I've always toyed with the idea of making a game. Maybe not for anyone but myself, just to see if I could do it, but recently I've thought more about doing it seriously. I've honestly been spurred on by the lack of good VR games. I absolutely love VR and the list of great to even mediocre games is just too small in my opinion. When playing all sorts of VR games I constantly find myself wondering why things weren't done a certain way instead of how the developers did them. Or I constantly think "Oh I would have done this differently if I was a developer" and while I don't even know how to be a developer I feel like if I could be one, I could make a fun VR game. So I think I might use your videos, a long with other more general UE videos to finally start giving this a shot. I want to make a VR game that I and my friends would want to play.
Excellent video! If you'd be up for making a guide for how to make screen interaction for a computer terminal work in VR when you get chance, that would be amazing!
I just startet woth the Quest 3 thank you so much now my engine and Quest works an i can start to create my first project
there are no more versions of what you showing i had to instal 5.5.0 and there is 5.4.4. so i hope i will be able to continue with that/ also do i have checked android or not? cs i didnt
Love the music choice…
the goat'
Thanks for this!
im into arcviz and i wanna bulding something for that but using Google cardboard can you help me with that by giving some guidance please
Perhaps you could help me out by answering a few questions.
First, I'm trying to develop a game for Quest3 on UE5. I'm not interested in PCVR, at least not now. I want to build APKs for quest3 and have the app run on the Quest3.
Hand Tracking
The only examples I've seen that show how to setup projects for passthrough or hand tracking use the MetaXR plugin, not the OpenXR plugin. If you've ever seen the settings for the MetaXR plugin, there's tons of options for hand tracking and pass through. OpenXR? Not so much.
Have you gotten hand tracking to work with OpenXR? It's a must have for me.
Skybox Setup for APKs
PCVR supports the volumetric clouds, all the goodness of the Sky Atmosphere effects. The default VR game project comes with all the sky elements setup.
But these just won't render on the Quest3. How do we need to set up a skybox so that it will render on the Quest3?
This would be a great how to, as there's not a ton of content geared to using UE5 to create actual Q3 apps. It's largely setup for PCVR. Any help would be appreciated!!!!
Im looking forward to this, thank you.
Hi, i'm doing a research about VR Game and so new in Unreal Engine. May i know, did i need to click any target platforms before launch engine ? for create VR Game. Tq for your respon =)
the Greatest video for a beginner like me, Although I have dipped my feet for a few days in UE5 VR, the explaination of the content Drawer is definitely the highlight
I've been making games in Unreal for 3 years but never touched VR. I'm hoping everything I've learned translates well, I didn't realize how robust the VR template is. Super nice starting point, I look forward to dissecting it more
I'm new to VR dev. and this video was a great start 😀 Thank you so much bro, definitely subscribing
hey another vr dev in michigan! 😀
Just picked up a quest 3 and im a developer as my full time job, just getting started with vr game development myself. This is a great starting point for me. I appreciate it man!
Subscribed, very well explained. Following. Thank you and keep rolling out more UE VR content. Thank you.
Great vedio! Suffering in unity now, seems unreal is much reasonable when you want to create some function than unity.
Thanks. Followed exact same steps (just got my quest 3), something seems to be missing
Do you have a video where you build an apk from UE5 to meta submission? I'm just looking for UE5 to meta submission tutorial.
I've been interested in VR development for some time now, especially with the increasing popularity of VR games. This is good for some like me and I'll keep checking your new tutorials
great tutorial! I'm really new to VR in ue and the one thing I noticed the most is that lights straight out from the vr template are really looking bad, at least in my experience. I tried to add a glossy tunnel in a level and the lights are really not realistic at all. Would love some tutorials on how to improve this aspect of vr games!
Imma be watching this channel! I've been playing with UE + VR since Unreal 4 but I still have so much to learn. I would especially love a video about methods for "iterative" development — like easy ways to quickly test a user interaction and tweak values until you like them. I find it very cumbersome to do this by switching in and out of VR all the time, with all the instability/crashes/disconnections that come with that lol
Comments are closed.