Let me know in the comments what you think. I can’t wait to see what you create with the next version coming soon!
Download Link: https://www.gbadev.org/demos.php?showinfo=1575
(The .sav save file must be next to the rom. If you use a flashcart, place the save file in the correct folder)
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-Sage
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edit: can't wait to see what people make with your creation, I think its awesome to think that something that you create can spark creativity in others and it sort of becomes its own form of art, keep up the good work.
Eso solucionaria los problemas de almacenamiento.
Edit: Ahora que me doy cuenta podrías implementar una función de trasferir un mapa a otro juego como en los juegos de Pokémon q se transfieren de una generación a otra 😯👀
I tried and it froze at white screen. how to solve it? (i have flashcart on me, so where do they store it?)
https://youtu.be/fuOkgG2OOHM
I am actually looking for the best 3D FPS engine to recommend to Raspberry PI PICO system games developers, to bring Quake and more advanced Doom version to the Pico systems, as they seem to be stuck at DOOM. Also the Unreal games. The PICO has more advanced versions of the GBA processor running much faster.
The scheme would be to substitute one of these engines in place of the original tender engine of the ID and Unreal games, and cube games, redo the graphic assets through a conversion program to render them correctly. So that PI Pico gets a descent level of retro gaming, which includes the ability to make something approaching Quake 4., though obviously much lower quality. Are you interested?
The demo above, reminds me a bit of Tesseract, which is a newer version of the light weight Cube2 engine. So, it looks better than the cut down version of cube, Yeti3D. But, if you look at the Yeti 3D pro demo on that channel, it's pretty good. These two engines, and the Quake clone in machine code the guy who did Quake NES did, they are the best I have seen. You could probably learn lots of optimisations down to the machine code level from those two engines, and the 4 main cube derivatives, to incorporate into your own engine to optimise it. Because Yeti 3D Pro is old, commercial priority, and Derek who made it, disappeared, so nobody can get a license to develop with it. So, having an open option for low end systems again, would be good, such as all those Kali OS (Firefox OS) cheap phones (over 100 million I think).
The DS and 3DS, also maintain a separate GBA core, it turns out. So, your engine should run on there.
Can the engine be played on PSP? (PlayStation portable)
and also I'm going to ask you another question, do you know some documentaries about how to make the fake 3D simulation technique system that uses driver3 and Asterix & Obelix XXL?
because I want to know how these fake 3D simulation technique systems of these games work to use a video game project that I want to do in the future.
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