Defunct Games reviews TheNightfall by Visual Imagination Software, available now on PlayStation 4 and Nintendo Switch.
From the boring location to the lack of scares to the way they spell the title as a single word, there’s nothing good about TheNightfall. It’s a broken and frustratingly random horror game with puzzles so nonsensical that you probably won’t even realize you’re supposed to be looking for a solution. This is a game with never-ending frame rate problems, comically long load times, questionable voice acting, an aggressively lame story, zero scares and the worst pop-in problem since Daytona USA on the Sega Saturn. TheNightfall is easily the worst horror game of the year.
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31 comments
This is helpful.
There seemed to be a learning curve to your reviews when I first came across your channel. I would start to hear a game have promise and then there would be a barrage of negatives being distributed shortly after. Perhaps this can be argued as remaining unbiased. Then again I've heard some reviews where you really don't have any negatives, or they were perhaps small quibbles.
I know you've played quite a bit of games just based on your channel alone, but if you could possibly throw out some titles you genuinely enjoyed just to have a rule of thumb what makes a great game to you I would love to see that list. If that conflicts with what you're doing here on the channel then by no means do I expect you to do that.
On to the qotd as well as a reason to why the game is retailed differently on two different platforms. I would say if we're going based on the genre of the game supposedly being horror then I vote for deadly premonition on PS3. As a game by itself or from a technical standpoint I don't recall it being bad exactly, but I just couldn't get into this cult classic game. The enemies aren't a threat as they murmur "don't kill me" or "I'm dying" as you let em have it, which IDK about everyone else, but that really took me out of it. Perhaps it is simply meant to be a tongue in cheek 4th walk breaking game, but aside from some interesting boss chase scenarios it wasn't tense or scary, more bizarre and unique I suppose.
The short answer to the latter question is because Nintendo can and perhaps always will. Nintendo from my memory has always cost more, even if only a few dollars and possibly it's the process of developing for the platform itself due to their hardware not being as dev friendly as PlayStation or Xbox? I've heard that when searching the milky way everyone calls the internet and perhaps it's that, or Nintendo is greedy as the ever growing, soon to be a monopolized company, Disney?
Maybe I'm getting too far off the path, but Nintendo has always been a company to keep their titles priced high even years, if not decades after the fact. Good luck getting a Nintendo greatest hits collection like PlayStation has had for generations. Great review as always. 😁👍
While probably not the worst horror game I’ve played, I was very disappointed by White Day for PS4 after hearing about it being some legendarily horrifying Korean game. It was poorly-paced and more frustrating than scary.
QOTD, man this is one I could go on forever over this. Main reason, devs seem to think putting scary things in a game makes it scary and they suck for different reasons. Friday the 13th on the NES just plain sucked. The Letter you just walked around collecting letters and a lot of nothing happens. Michigan Report From Hell you sort of walk around and have little control over things, it's barely a game. A lot of the VR games are pretty much you walking around and having people talk to you while seeing things happen like The Inpatient. Most recent worst would be Amy, which sucked because it controlled like crap and the stealth didn't actually work.
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