Devlog video about “Homegrown”, a casual farming game I’m creating using my own engine. This time I’m implementing particle effects into the game!
Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
https://www.patreon.com/thinmatrix
My previous game “Equilinox”:
https://store.steampowered.com/app/853550/Equilinox/
You can follow the progress of the game on my social media:
Twitter: https://twitter.com/ThinMatrix
Instagram: https://www.instagram.com/thinmatrix/
Facebook: https://www.facebook.com/thinmatrix
Trello: https://trello.com/b/W3zkIJTM/farm
Email: thinmatrix@gmail.com
Background music by Jamal Green:
https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1
Outro music by Dannek Studio:
https://www.youtube.com/user/DannekStudio
#devlog #Homegrown
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34 comments
One question: how did you handled the component deserialization?
Have you ever considered switching to any other language? Something more interactive than Java and less verbose. Something like Clojure. Given a REPL, you aren't gonna need to craft any special tool for tweaking code at run-time.
I'm a 4th year mechanical engineering student who enjoys games and finds your devlogs very relaxing so any advice on this topic would be great as I would like something like this to be my hoby on a much smaller scale. Just to gain the ability to make a simple level, import some audio files and 3D models in it and to have it work would make me overwhelmed with joy.
You could:
- Make it a rule where that's jut not possible
- Make it so that there is an increased chance of cross-contamination (either from certain crops being plagued and then giving that to others, or just contamination in general based on the combination of crops) depending on how close crops are to each other
- Make it so that walkways are necessary regarding the speed of harvest (so making it so you are less of a god and more like you have to physically move a person to the crop.
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