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yurpnuke
Thank you akupara games for the key for this dlc!
yes I died a lot but I didnt want to leave the first area in the footage (excuse)
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Wish it actually had an interconnected ecosystem to explore. I had no fun exploring new areas knowing the next one would provide no context to the current
"cons: complex lore" you do realize that is also the case in base game it's just been out since 2017 so we have basically figured everything out. also more updates will be coming soon with arena unlockables and more
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I feel like the general consensus is gonna shift heavily within like 2 months. The initial response is mainly from those who got into the game because of Downpour, which is very linear. Given some time, the frustrated voices will have cooled off, and people will finally see The Watcher for what it is: an absolute masterpiece.
Can't say I loved every second of it, but I didn't love every second of vanilla either. The game is difficult, often unfair, vague about directions- yet it's my favourite of all time. Just give it 2 months, let people process their thoughts.
I bought it as soon as it came out, but I'm intending to wait until we have the entire wiki out before actually playing it. Or at least some guy on Youtube explaining the lore to me, like I did with Rainworld and Downpour Lmao
is there a story summary anywhere? i dont have it in me to suffer through more rain world for the story after downpour
SPOILERS! I feel that to enjoy and exploration not get too lost you gotta truly know rain world. You have wind? Go against the wind. You have lightning? Go up where it is more dangerous. Is there dangerous heat? Go where it is hotter. Signal tower? Go to the top.
I did not find any dead ends, there was always a karma flower in either of the ends of the regions. Did anybody else relate?
You beat watcher from 16 hours? Wow I've been doing so much and feel as if I haven't gotten close…
I've played for 5 hours so far and have gotten so absolutely lost that I am trying to find my way back to my first region and can't lol
I just finished my first survivor playthrough and am now deciding wether I should now move on to the watcher or downpour, so people who have played both, which one would you reccomend?
I do agree that the world feels a little disconnected because of the portals, but it makes sense. You're not just a survivor now, but a traveler. And some of the regions are not even in the same continuity. I feel like a solution to this, instead of having portals between regions, there would be portals between CLUSTERS of regions, where within a cluster the regions will be connected by gates.
Bro literally described my OG Rainworld experience. Not knowing how to progress, backtracking, dead ends, sounds like the monk playthrough to me, lol.
I haven't played Rainworld in a time, and the list of cons is actually exciting to me (minus the bad spawnpoints, do not like getting jumped)! It doesn't sound far off from the Survivor experience in someone's first playthrough, and I'm eager to relive that sense of wonderment… and frustration… while I hope to remember the controls.
No expedition mode content, 0/10
(minor spoilers ahead if you have not played the DLC at all)
Part of why I loved base game Rain World (and Downpour aswell) was the immersive world design.
The way the regions connected, sometimes unexpectedly, and how they flowed into each other and looped back on themselves
The Watcher throws this all away, by essentially allowing teleportation at any time and slapping together a bunch of isolated regions into a giant space carabonara
The mechanics are very obtuse and poorly explained.
Some regions are frankly uninteresting to explore, with a lack of rewards and too many dead ends. Visual clutter is a big issue, with it a being impossible to distinguish background from foreground a lot of the time.
Enemy placement is also questionable. Too many times I have have been instantly killed or fallen to my death coming out of a portal.
But this is also just normal Rain World shenanigans so,..
Despite all this, I think I still like The Watcher – it is more Rain World after all. The regions in isolation are often incredible; the music goes hard and the rooms are visually stunning. The region variation also helps keep things fresh as an experienced player.
All in all I guess I am a bit disappointed, but I still like the DLC. Definitely worth the buy if you liked the base game and have played Downpour.
Rant off
downpour is for those who like fluffy noodles, watcher is for those who read Dune for the desert ecology
I don't see it mentioned much, but I think this slugcat pushes the boundaries on readability quite a bit.
Although yes they are the same color as the background, and that can be confusing entering a new room and not knowing what pipe your head is poking out of initially…
SPOILERS:
When they use their power, the body just vanishing besides the eyes makes sometimes knowing how my scug is oriented even looking at him iffy.
Just making them slightly transparent for player or have a white outline when in "watcher mode" or something would have been helpful for readibilities sake.
I don't really care for the watcher ability, feel too strong with little cost, and not as fun to use when compare to having the ability to make bombs or moving fast, and so far from my playthrough, I don't feel like the campaign is designed around the watcher ability
a lot of the downsides you listed feel like positives to me. feeling lost and directionless again is what i wanted from a rain world dlc! i don't mind backtracking. i do agree that it's kind of the antithesis of msc
When we consider how difficult Rain World was on release in terms of direction given to the player, we gotta give props to the team for staying true to the authentic OG Rain World experience
Coral caves made we want my $15 back
does it add new regions to existing campaigns?
downpour speaks to you about a story in a world directly through spoken communication
the base game speaks to you through a story of a world through mostly nonverbal communication
based on the 1/4 – 1/2 of the dlc ive played so far, the watcher feels almost as if you were in a busy place overhearing thousands of little pieces of conversations that you were never meant to hear, about a story of not just one world, but a plethora of worlds overarching the story. its an incredibly unique experience, but with how far removed the base game and downpours experience is from the watcher, not everyone who likes rain world will necessarily like the watcher
i just wish that they were given more time to better develop it, the dlc itself seems like the devs were crunched and had their scope set too high for how long they had to develop it. making it really feel like they werent able to fully bake in what they were going for originally, leading to people seeing it as an unconnected maze instead of everything despite being so different from each other is being a part of something bigger
I loved playing the Watcher. The first several hours felt like i was playing Rain World for the first time again. After a while though, I was stuck looping between two or three regions and i was incredibly lost and frustrated (not in the fun way).
Normally, Im one to play games without cheats, but the amount of backtracking I had to do to search every nook and cranny to progress, I cracked. I turned on Dev Tools and started to fly my slugcat around to make the backtracking more manageable.
I was hoping for more story on the iterators and the world we knew while seeing other things but it’s largely a completely new game imo
Fetid Glen, my horrible region that i love with overwhelming visuals, false platforms, and radioactive decay. it hurts to look at
I got trapped in Chimney Canopy on Watcher SO HARD that it almost made me ragequit at one point. The difficulty of spawns are turned up so you get more dangerous creatures in most regions, and Chimney's karma gate basically said "Lol, get gud if you want to escape" because as the video said, Chimney is one of those many… MANY dead-ends.
Thank you balagarga! fo rthis great video
I wonder which updates are they going to release for this
Spoiler
Sonic mania but rain world
Quick thing is that the DLC is in part 1 so it means that it will come out more things to the DLC in the future
When I played rain world for the first time I ate LTTM's neuron flies which disabled the little worm thingy guiding you to Five Pebbles. I got batshit lost and loved it. This DLC gives me that exact same vibe and it's great.
A lot of complaints I read on steam reviews seem like cherry picks of people that make me think they didn't want it to be rain world. One thing i do agree with complaints though is the lack of unlockables
(Hasn’t finished the Watcher so take this with a grain of salt) I think the Watcher STARTS as a straightforward revenge plot, taking place a bit after the great migration away from the Superstructure. The Watcher’s mother and sibling were killed by Hunter, likely for food during a short cycle. The Watcher intentionally went into the facility during it’s darkest moments, when the rot was getting so bad that FP’s washing was beginning to affect most regions, because the Watcher believes Hunter might still be there. And then they kept running into That Fucker so now we get to play 5d hide-and-seek guest-starring actual cancer.
Thank god you didn’t do spoilers. I’ve been wandering around trying to figure out where to go to find the Watcher’s unique gimmick tutorial for like 2 hours
This might sound hypocritical but some of the let's say.. "unstable" areas are a huge difficulty spike that I haven't experienced in this game before. I guess it fits the narrative though
The watcher DLC is super cool, but it seems to expect that you have hunter or downpour skill levels, and I most certainly do not, so I kept dying to king vultures before I can actually see any of the new content lol
5:34 but isn’t this the whole point of the game?
Are there any pearls?
There are a few regions where the platforming is so atrocious I just started devtooling out of frustration. There's a single jump in one of them that is actually impossible I'm pretty sure. Maybe there's a way around it but the place is laid out in a way that it makes me think I'm supposed to go that way.
[SPOILER]:
I'm talking about Outer Rim, there's a bit with poles on a wall where you seem to have to make a jump sideways that is at least 6 tiles wide. YOU CAN'T MAKE THAT. Again there might be a way around but I can't be arsed to find it. Outer Rim just sucks so much in terms of platforming I hate it.
Banger video
Banger video
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