Showcasing a string of new Anvil Engine features, Assassin’s Creed Shadows is the first in the series to be built solely for PS5, and Xbox Series consoles. For this tech review we break down the game’s new ray traced global illumination, impressive world physics, and the pros and cons of each graphics mode. Plus, the state of Series S version – and its many cutbacks – is given a full appraisal.
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00:00:00 Introduction
00:01:29 RTGI Tested
00:06:40 Weather/Destruction Physics
00:09:39 Graphics Comparisons
00:12:39 PS5/Series X Frame-Rate Tests
00:16:24 Series S Frame-Rate Tests
00:17:24 Conclusion
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39 comments
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No one ever stepped outside and said the world doesn't look real at 24/30/60/120 fps. Not a single game in the world looks like me standing outside looking across my neighbor's house at 1 fps. This chase for FPS vs. realistic visuals and AI is absurd.
nobody care about hair in gameplay anyway as long as she looks pretty in pre rendered scenes
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