Yes, you read that right, I’m messing around with Unreal Engine 5, to try and create a Pokémon game development kit. We’ll see how this turns out.
GitHub Link: https://github.com/retroandchill/unreal-pokemon
Patreon: https://www.patreon.com/retroandchill
Become a Member: https://www.youtube.com/channel/UCqSVVq3gwPSHloK-VcGvp4A/join
Join the Discord: https://discord.gg/huFrs8QeMs
Social Media Links:
Twitter: https://twitter.com/retro_and_chill
Instagram: https://www.instagram.com/fcorso.rc/
Tik-Tok: https://www.tiktok.com/@retro_and_chill_yt
Mastodon: https://mstdn.social/@retro_and_chill
Facebook: https://www.facebook.com/retronchill
Twitch: https://www.twitch.tv/retro_and_chill
Sources:
[1] “Unreal Engine commercial game deployment guidelines,” Unreal Engine. https://www.unrealengine.com/en-US/release?sessionInvalidated=true
[2] Adam Carpenter, “6 Most Popular Programming Languages for Game Development,” Codecademy Blog. https://www.codecademy.com/resources/blog/programming-languages-for-game-development/
[3] Frank van den Beuken, “A brief history of C++,” Perforce Software. https://www.perforce.com/blog/qac/misra-cpp-history
[4] Mariam Baksh, “The federal government is moving on memory safety for Cybersecurity,” Nextgov.com. https://www.nextgov.com/cybersecurity/2022/12/federal-government-moving-memory-safety-cybersecurity/381275/
Credits:
Outro Template made by Grabster – https://youtube.com/GrabsterTV
Timestamps:
0:00 Intro
1:03 Unreal Engine Overview
2:58 Programming in Unreal Engine
9:21 Design Consideration
13:07 Goals & Milestones
#pokemon #unrealengine #gamedev
source
11 comments
Luckily the community keeps it alive in a good manner.
I always wanted to do something like this but with the target being the Mystery Dungeon Series
Sounds good for them first step for everything.
Cool Pokemon is coming to the Unreal Engine.
Can't wait to see them pop up sooner or later.
I can learn a lot from the Mario brothers when they Join the Unreal Engine.😉
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