UE5 VR SMOOTH LOCOMOTION | Unreal Engine 5.2 Tutorial + Environment Showcase



Unreal Engine 5 VR Smooth Locomotion. Basic tutorial on getting set up with smooth locomotion based on joystick input for Unreal Engine 5 VR template. Beats teleporting. Beginner friendly, come along with me as I set up the system.

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Chapters / Timecodes:

0:00 – 0:51 Intro
0:51 – 1:23 Sponsored Segment
1:23 – 2:43 Input Actions
2:43 – 3:30 IMC Default (Button Mappings)
3:30 – 5:49 VR Pawn Setup
5:49 – 5:59 First Test
5:59 – 6:54 Fixing Mistakes
6:54 – 8:12 Final Showcase

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30 comments

@dmioz3955 February 26, 2025 - 12:02 pm
its clear, but how to attach character's capsule to camera? the problem is when we move in real world - capsule doesn't follow camera
@dmioz3955 February 26, 2025 - 12:02 pm
it doesn't work for my meta quest 3. After all these manipulation I start VR simulation and my arms are disapeared. What could be the reason for that?
@TheDro February 26, 2025 - 12:02 pm
this should be the default movement style on all vr applications!
@roro1999aa February 26, 2025 - 12:02 pm
what a great community in the comments section! ;) + if anyone knows a discord channel for UE VR pls share thx
@desarrollou71x72 February 26, 2025 - 12:02 pm
alright thanks..!

Just one question: if you turn physically your head, what happens with your Character?.. will turn the whole Character ? or turns only your camera ? the question applies for movement too: if you physically go forward two steps (for instance) what happens with your ACharcter, will it move completely with you or is your camera the one that is moving only ?
@andresca1985 February 26, 2025 - 12:02 pm
damn, this make me sick
@HaydenWilsonOutdoors February 26, 2025 - 12:02 pm
I couldn't move using the sticks, I rewatched several times but still not working. Anyone got an idea why?
@117Entertainment February 26, 2025 - 12:02 pm
No turn and only farward. in a tutorial u have to show ALL steps...
@froschfreak1699 February 26, 2025 - 12:02 pm
Amazing. 1 Follower +
@47VenomGaming February 26, 2025 - 12:02 pm
With the smooth turn all you have to do is make a x axis on whatever controller you want to turn with and add controller yaw input make a float for the turn speed put it into scale so "triggered" to "controller yaw input" to "turn speed float"
@DrHammerr February 26, 2025 - 12:02 pm
So, are you a GIANT in real life? Everything looks so tiny when you're playing.
@mangomastani9847 February 26, 2025 - 12:02 pm
This is great but I wish you explained what everything did and why you did what you did. It would have been helpful to change things if we wished to
@NewmanF4 February 26, 2025 - 12:02 pm
It does not work for some reason every time I test I’m just really high in the air, my arms are far away and the moving just does not work :
@uhhhzane9985 February 26, 2025 - 12:02 pm
I am having a problem. I followed your instructions, but had to switch the input to oculus input. And my hands are gone, and I cant move or turn. Do you know how to solve this?
@bladeedgerunner6854 February 26, 2025 - 12:02 pm
Should the collision capsule follow the player in the real world? If i move around in my setup wont that make the collision and movement off center? What do other games do to fix this problem?
@SirevixGames February 26, 2025 - 12:02 pm
After watching this video next step is this.
To fix going backwards and stuff like all degrees of freedom.

/watch?v=6GKBXl7Jul4
@MickaelSchaack February 26, 2025 - 12:02 pm
is not for occulus i search one
@MickaelSchaack February 26, 2025 - 12:02 pm
dude dont work only go front i use occulus i put for occulus not valve, and when i push back he go straight also ... not nice i think this tuto is obselete
@JackNollington February 26, 2025 - 12:02 pm
THANK YOU!!!!!!!!
@stefanocambazzu7146 February 26, 2025 - 12:02 pm
I tried in every way I followed the tutorial to the letter but the player with the controllers does not move .. can you post the modified project?
@doubla871 February 26, 2025 - 12:02 pm
Do you happen to have a solution for the weird collision issues that comes with the Collision capsule and VR origin being set to the center of the playspace instead of where the player is actually standing IN the playspace? I've been having an aneurysm for weeks trying to figure this out
@n7pankake236 February 26, 2025 - 12:02 pm
BRO I have a question what happens when you move IRL ? I for example made a trigger box to change color from red to green (VERY BASIC). if I teleport to it, it changes from red to green as it should but if I WALK into it like IRL it doesn't change and I do not understand why (I added a Capsule collision to the VR default Pawn) it works if I teleport but not if I walk into it IRL movement... any help/tip will be appreciate it
@jjke3050 February 26, 2025 - 12:02 pm
Can you please tell me why it wont let me turn other directions or let me move other directions it only lets me move forward not backwards or to the side
@FPChris February 26, 2025 - 12:02 pm
5:42 What happens to the VR Origin since you're moving the camera ?
@rohithdj9794 February 26, 2025 - 12:02 pm
The movement works but the position seems to be kind of 2ft above the ground plane like it feels like floating rather than touching the floor.....How do we fix this????/
@OoJxCorrey February 26, 2025 - 12:02 pm
Hey, how can i prevent that iam on start PIE or packaged to high and not in the real Z axis ? on teleport it´s just one port than im on the right axis
@KADstudioArchitect February 26, 2025 - 12:02 pm
I use Meta Quest 3 didn't work at all, Also replaces with Oculus 2D Axis get same result
@saarpartush2168 February 26, 2025 - 12:02 pm
Hey thank you very much! I have a question . Can I do all the process without exchgange the Parent Class setting from Pawn to Character ?
@ae27510524 February 26, 2025 - 12:02 pm
I use Oculus 2 and follow the tutorial, but I couldn't move or turn around.
I found out that in IMC_Default, I needed to select the corresponding device.
In the video, selected Valve Index, but once I selected Oculus Touch, it worked.
@alessandrocernuzzi February 26, 2025 - 12:02 pm
I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you very much for this, great tutorial :)

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