Home games Creating 2D games with Unreal Engine using Pixel 2D – Introduction

Creating 2D games with Unreal Engine using Pixel 2D – Introduction

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https://www.unrealengine.com/marketplace/en-US/product/pixel-2d-complete-2d-engine-for-unreal

In this video, we go through what Pixel 2D is, and how to download and install it, and how to set up your first project using the newly created 2D template.

Visual Studio download link

https://visualstudio.microsoft.com/downloads/

The first video in a series of tutorials focused on developing 2D games( platformers and more) inside Unreal Engine using the Pixel 2D Plugin. No c++ knowledge is required, only blueprints are used.

Pixel 2D is a plugin for Unreal Engine that aims to pick-up where Paper2D left off. It’s intended as an evolution of Paper2D and contains everything you need to create amazing 2D games. No C++ knowledge is required, everything is accessible through blueprints.

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20 comments

@ponimania February 15, 2025 - 12:29 am

On UE5.4 it wont to get start. Error: Unable to compilate project.
Log:
Running G:/gamezz/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="G:/gamezz/UE_5.4/projects/noPixel/noPixel.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Using bundled DotNet SDK version: 6.0.302

Running UnrealBuildTool: dotnet "….EngineBinariesDotNETUnrealBuildToolUnrealBuildTool.dll" Development Win64 -Project="G:/gamezz/UE_5.4/projects/noPixel/noPixel.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Log file: C:UsersNitrogrixAppDataLocalUnrealBuildToolLog.txt

DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'G:gamezzUE_5.4projectsnoPixelConfigDefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist

Creating makefile for noPixelEditor (no existing makefile)

Warning: [Upgrade]

Warning: [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:

Warning: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).

Warning: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).

Warning: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).

Warning: [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).

Warning: [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).

Warning: [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).

Warning: [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).

Warning: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in noPixelEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.

Warning: [Upgrade]

Warning: [Upgrade]

Warning: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:

Warning: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest

Warning: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in noPixelEditor.Target.cs.

Warning: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.

Warning: [Upgrade]

Total execution time: 0.80 seconds

noPixelEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as noPixelEditor has build products in common with UnrealEditor.

Remove the modified setting, change noPixelEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the noPixelEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.

@gamemaker2dfighter February 15, 2025 - 12:29 am

Are these videos tutorials still good for unreal 5

@thecheshiresquid February 15, 2025 - 12:29 am

Should be free

@punchline1729 February 15, 2025 - 12:29 am

is it possible to follow the tutorial without the plugin?

@Rerum-Ars February 15, 2025 - 12:29 am

We need a tutorial on how to access this on UE5.

@charleswildmore9188 February 15, 2025 - 12:29 am

where is the tilemap assets from ?

@ZimMabu_GameDev. February 15, 2025 - 12:29 am

where we can your games?

@SkemeKOS February 15, 2025 - 12:29 am

Looks incredible. Does the plugin work in UE5?

@ElGh0s February 15, 2025 - 12:29 am

This game could work in ue5?

@ThomasBerglund-y8f February 15, 2025 - 12:29 am

What exactly is a feature? I just dont get that word in particular

@pnvgordinho February 15, 2025 - 12:29 am

Can I make a suggestion? Make that transition from foreground to background like Donkey Kong Returns or Mutant Mudds.

@Abar_Ertuğ February 15, 2025 - 12:29 am

Can you make Turkish subtitles for the video please?

@emilmaylow3094 February 15, 2025 - 12:29 am

It's one of the best if not the best tutorial about paper 2d!

@dannyfortin6599 February 15, 2025 - 12:29 am

My templates never showed up in 5.1, I basically had to cut and paste the template and run the uproject

@hannahbaskill-1574 February 15, 2025 - 12:29 am

Will it work if I did it using bird view like how Stardew valley did?

@pratikvyas7777 February 15, 2025 - 12:29 am

How to make chest open and close in unreal 2d blueprint pls provide video

@Teno- February 15, 2025 - 12:29 am

anyone tryna buy me pixel 2d… 🙁

@uirehuigedkahds February 15, 2025 - 12:29 am

Does this allow for custom tile creation/animation?

@fuzzypanda1684 February 15, 2025 - 12:29 am

This looks amazing, but why do you base it on a $100 plugin? Most people watching tutorials aren't going to be able to justify spending a hundred bucks just to make games for fun.

@trunghung03 February 15, 2025 - 12:29 am

Not a great question, but does this plugin go on sale? I'm planning on buying it, but the price is a little steep for a solo dev like me.

Comments are closed.