Home games Son of Oak’s New Game Engine (:Otherscape and Legend in the Mist TTRPG)

Son of Oak’s New Game Engine (:Otherscape and Legend in the Mist TTRPG)

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Son of Oak is venturing into new frontiers! After the success of City of Mist, the studio is coming out with two new games: the soon-to-be-released mythic cyberpunk :Otherscape and the rustic fantasy Legend in the Mist, coming to Kickstarter this February. One is science fiction and the other is sword and sorcery. But there’s one thing that ties these two disparate games together, and that is a brand new game engine!

Legend in the Mist Kickstarter Preview Page: https://www.kickstarter.com/projects/sonofoak/legend-in-the-mist-rpg

Article: https://cityofmist.co/blogs/news/son-of-oaks-new-game-engine?utm_source=facebook&utm_medium=link&utm_campaign=youtube

City of Mist is a cinematic tabletop roleplaying game about ordinary people with the powers of myths, legends, and fairy-tales, searching for the truth in a mystery-shrouded metropolis. Explore the city today at cityofmist.co

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39 comments

@colinbraddock7185 February 11, 2025 - 5:09 pm

As loath as I am to fork out for a revamp of a game that already works well, I'm kinda hoping Son of Oak relaunch City of Mist under this new engine. I've been running Otherscape for the last couple of weeks, and my group loves it.

@Ranked_Journey February 11, 2025 - 5:09 pm

Did a name get decided upon yet?

@Ranked_Journey February 11, 2025 - 5:09 pm

Sounds fun, although I am going to wait for Legend in the Mist.

@TinyTactician February 11, 2025 - 5:09 pm

What Fate could have been

@thesmilyguyguy9799 February 11, 2025 - 5:09 pm

:+kD

@greenhaven-podcast February 11, 2025 - 5:09 pm

I cannot WAIT to play Otherscape!!! And now that I hear these revamped rules I'm even more excited! ❤😁🤘

@GameCarpenter February 11, 2025 - 5:09 pm

I'm conflicted. I feel like the simplicity is great especially because you may not have to worry about which move is being invoked, which can be a tricky issue for a number of reasons. The cost, however, is that the move specific roll results were very helpful in guiding the action, especially in terms of consequences (of both the move and the failures / partial successes.)

@simonsayz3925 February 11, 2025 - 5:09 pm

how freakin cool does this otherscape character sheet look ? 6:00

@niko3648 February 11, 2025 - 5:09 pm

Powered by the mist

@АлександрПанченко-е6к February 11, 2025 - 5:09 pm

Спасибо большое за вашу потрясающую систему. Она гениальна!

@furtivedolus2504 February 11, 2025 - 5:09 pm

Can we please stop calling game RULES a game engine. These are not the same thing.

@Gorohd February 11, 2025 - 5:09 pm

PLS BRING IT TO BRAZIL!!!! 😭😭😭😭😭😭

@bananabanana484 February 11, 2025 - 5:09 pm

Honestly, I love it! This has gotten me excited, and helped me get past my writers block for a game system I’m trying to design. It’s a spell-crafting system where you use a base spell and add an attribute you know of. This allows you to create spells on the fly, while still making each character unique in their spellcraft

@dirkvoltaar February 11, 2025 - 5:09 pm

Looking forward to checking it out!

@superdoombro February 11, 2025 - 5:09 pm

Have you guys considered that power being bonus to hit and amount of effect is too swingy to balance around?

What if you still added power to the success role, but the degree of success = number of effects/consequences?

6 or lower = 3 consequences.
7-9= 2 effect, 2 consequence
9+ = 3 effect, no consequence.

(Nat 12 would be +1 effect, nat 2 would be +1 consequence)

You could balance enemies/threats so they aren't so swingy this way, and keep players from bulldozing with a +5 to hit with a tier 5 status.

@TheTYMONGER February 11, 2025 - 5:09 pm

Will you redo the old City of Mist to the new Mist Engine?

@Rob80140 February 11, 2025 - 5:09 pm

CoM is based on FATE and PbtA, but this sounds like making it even more FATE… Why? I like the moves & would have rather seen a simplification of all that Juice/ Story Tags etc. stuff… That's too complicated & would have been an useful improvement… Nevertheless, great game, Son of oak.👍

@Nvrmr_ February 11, 2025 - 5:09 pm

Feels a lot closer to BitD now

@13alazs February 11, 2025 - 5:09 pm

Me and my group just started character creation for a city of mist campaign. They love it, but they are not sold on the rules yet. To be honest, me neither. The moves feel a bit more complicated than useful. However, I really like what I'm hearing here. I think probably even if we don't get a conversion pdf, I will do the conversion myself.

@richfowler6827 February 11, 2025 - 5:09 pm

Moves are great for games that are not as open as CoM can be. This is great news across the board and I incredibly excited for Otherscape and Lengend.

@noblesseoblige319 February 11, 2025 - 5:09 pm

Super Unpopular opinion, but I'm really not a fan of reminders about the new Kickstarter when this one literally isn't even finished yet. As in, the game system itself, not just the book, is still being worked on.
Especially if the new one is going to be using the same framework as otherscape. Just seems super weird to me

@Alessandro-vv2fh February 11, 2025 - 5:09 pm

Absolutely eager to test it out!
In my experience (as a veteran PbtA/FitD fan, as well as an MC of two campaigns of CoM) City of Mist definitely was held back by the amount and complexity of its moves, despite having already a bunch of moving parts with tags and statuses. The game wanted to be leaner, but wasn't very elegant all things considered. Streamlining the engine might be a good direction for your games to go.

@castbet9183 February 11, 2025 - 5:09 pm

I’m excited to play! I’m curious about how combat is gonna be tracked like: classes, ancestries, backgrounds, feats, etc

@faxmachine1162 February 11, 2025 - 5:09 pm

You guys may not be planning on releasing an update yet, but I imagine my group would be more than happy to implement these changes!

@quickanddirtyroleplaying February 11, 2025 - 5:09 pm

When it comes to spending Power to buy effects, is that based on the Power you have before it's adjusted by negative tags or is it based on net Power (after incorporating tags?) If your net Power is 0 or lower, how would you buy effects on a successful action roll?

@theescottiep February 11, 2025 - 5:09 pm

I got the whole City of Mist set with the KS for Otherscape, but have not dug in yet as we primarily play D&D 5e. But these videos get me hyped. Please continue to make these as I think they are really helpful as I start to dive into the text.

@paperwatt February 11, 2025 - 5:09 pm

I wonder if you can mix and match what you spend the power points on after you roll. I guess it's based on the tags, right? If you have a way to deal damage but also learn more in one roll, could you do it?

TLDR, do you just pick one effect or can you mix and match what you spend power on?

@lycaonlycos2140 February 11, 2025 - 5:09 pm

This sounds like beeing very close to Vagabonds of Dyfed… just more heroic and less dark

@gonzaPaEst February 11, 2025 - 5:09 pm

I see that the 2023 trend of changing a couple of things from existing game engines and caliing it a "brand new" engine will continue in 2024.

@adamkotucha6805 February 11, 2025 - 5:09 pm

With all due respect, one of the weakest point of CoM mechanics was, that PCs don't have special moves like in almost every PbtA games, so the development of the character and Its individuality were flat (or even no exist). During longer campaign, it was a struggle to repeat the same general moves hundred times, when difference between the players' were often tag semantic and one general improvement. And with such a mechanics as presented here (without any moves at all with individual outcome) we're heading toward game engine: "Describe what you do and throw a dice, if it's less than 7 it's not good, but more than 7 it's good" – and that's all. Seems a not very good decision for me, but I would like to see this in a full version.

@FMD-FullMetalDragon February 11, 2025 - 5:09 pm

Definitely a blend of Fate and PbtA. I'm all for it. 😊

@Drawoon February 11, 2025 - 5:09 pm

I figured you'd call the engine "powered by the mist"

@dlcbook February 11, 2025 - 5:09 pm

I love how SoO step by step to approximate to my vision of them game system :)))

@woj_kal February 11, 2025 - 5:09 pm

City of Mist have many abstract concepts. Here sounds even more like this.

@WadeTripp February 11, 2025 - 5:09 pm

I am wondering if the legends of mist will be very non-crunchy.

@ruemere February 11, 2025 - 5:09 pm

Two things.

Some tags are clearly stronger than others and as such should bear ratings. For example, Herculean Strength is probably worth more than Strong as an Ox, and a Small Handgun is unlikely to be as difficult to hide as an Assault Rifle. And so, do consider adding a number to extraordinarily strong tags.

The other thing, I really love the dynamic of "do reasearch – earn a question". Please make sure that being able to ask questions is not limited to extraordinary feats.

@AndrewMartinNZ February 11, 2025 - 5:09 pm

Changing moves to become tags is a great improvement.

@paulinab3229 February 11, 2025 - 5:09 pm

Wow! Nice! I'm also looking for this new engine, and maybe I will try use this engine for CoM (or other game) – it will be much easier to play. But I'm not sure that all CoM should have cutout the moves. If I play only from time to time that easier version is better but if you want game with more structure the original is the winner.
However, I'm looking forward next news about new engine 😁

@HeckoX February 11, 2025 - 5:09 pm

As someone entirely new to the CoM mechanic, I see absolutely no change. It's still "one roll" (2d6), like it was before. You still add and subtract tags for power/penalty, like you did before. Your thresholds for success and failure are still the exact same as they were before.

The only difference I see is that it's now harder for a new player to understand what they can and cannot do, and what the consequences of failing (or even succeeding) are, because you've done away with established moves. Except you haven't; they've just been rebranded "Effects", but are now less clearly defined and more confusing to understand for a new player.

So what exactly is the beneficial change..? Like, I'm obviously missing something, but can someone explain what it is?

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