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For the purpose of creating this video the developer of Ludus AI gave me full access to the plugin, however this video is not sponsored by any products featured in this video.
Download Ludus AI
https://downloads.bluedrake42.com/article/78/ludus-ai
Sign up for Cybever
https://downloads.bluedrake42.com/article/79/cybever
00:00 Introduction to Game Development Tools
01:05 AI-Powered Level Generation System for Unreal Engine 5
03:18 Introduction to Cybever for Procedural Level Generation
05:47 Cybever’s Potential Impact on Procedural Generation
06:21 Introduction to Ludus AI Plugin
08:54 Ludus AI’s Role in Game Development Education
10:12 AI’s Impact on Game Development Industry
11:53 Community Collaboration and Software Development
13:35 Future of Game Development with AI
14:27 Conclusion and Call to Action
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23 comments
Merry Christmas everyone! I had this video scheduled, but I hope you all are doing well. If you want to learn more about AI and game development, make sure you join our Discord server! https://discord.gg/W5aBdtegUU
If you are interested in becoming a game developer, and learning how to leverage AI technology to build games… join our academy: https://projectascension.ai/game-development-track
Can it work with UE 5.5.2 and can it help with creating functional Blueprints by showing you which nodes need to be connected with each other?
as an artist am excited, i dont want to learn code and blueprints its so f boring for me, so step by step manual how to make blueprints is just perfect for me
Tools are just tools people. The worlds greatest typist becomes useless if all the keyboards disappeared and if they never learned how to use pencil and paper.
I would switch over from Unity but I am so deep into it now I just dont know
When you mentioned Factorio and then Space Engineers. It instantly came to my mind that both of those games are Czech. In fact here in Czech Republic we have huge history of realistic game in general. For example ETS, Arma, they even make simulators for army all over the world. We have rich history of making realistic simulators. Anyways, thanks for great links and showcase.
im already subbed brother <3
Well as a beginner game developer.. I feel so happy to see something like this.. Just imagine simple teams can make AAA games in high quality with Ai in soon future because what you see just now it's just the start..and for those who says Ai replace human.. I think it's not.. Ai can help people to make games without writing codes.. And yeah this is the future focus on skills and creativity
oh good, now we get to see more crappy AI generated trash projects…
find Ludus AI to be scummy af.I paid 20 dollars and got the premium version and found out that it wasn't for me and canceled it on the same day. Not only did I still get charged 20 dollars but I lost access immediately even when I had 69k credit from the 20 dollars that I paid. Do not use Ludus AI!
Cant believe you actually mentioned the atrocity that is Starfield 😂😂😂
Actually am not glad AI interfering into game development, But at the end the competition is so big that we must use it, because if don't use it, somebody else will!
Just a dream until AI improves in 1-2 years.
there are 8 billion people on earth. There is only saturation of every market, AI really doesn't make this more of a problem, competing with those billions of people is everyone's real world problem.
can someone please help? I am trying to set up Ludus AI with unreal and it keeps telling me that I need to link my unreal and github account and I have it it liked for years. I even disconnected and reconnected it to see if that helped and I'm still in a loop where I click try it for free and it takes me to a page telling me I need to connect to github. what am I doing wrong?
is it me or the plugin is broken because when I ask it the same question in your video to make a tree this is the answer I'm getting
Unfortunately, I cannot directly create a 3D model of a tree or place it in your Unreal Engine level. However, I can guide you through the process of creating or importing a tree model and adding it to your level. Here's how you can do it:
No, it won't.
I was impressed by Unity's muse. I only used the chatbot but it could find errors in my code and suggest improvements in code. It could also go directly to documentation without having to search through things. That alone was so worth it and it is only the tip of the iceberg as to what these systems will be able to do over the next couple of years. I'd like to see the UE developers get a little more going with this rather that these outside developers.
The market IS already flooded, almost 20k games released on steam last year. It's just that the quality bar isn't very high these days. Even among AAA games, and if tools like this can improve quality by simplifying the process then I welcome it.
I don't look forward to having to wade through even more mass produced shitware on Steam to find something half decent. Searching the internet has already become difficult. Finding actual reference images on image searches and pinterest is virtually impossible. Soon it'll be impossible to find games too.
"this will change the industry"
"how will this help with game design"
"game design???"
i love ai … i love this future
a lot of those ai assets were actually perfectly fine for games. even aaa games. plenty of those have whacky artifacts in their models. you have to remember 99% of the players dont' look very carefully at the 12 chairs in the room. because, in a properly made game, they're hooked on the story, or the action, or looking at the puzzle, not the background.
and then there are 1% that might be devs or artists and might NOTICE a quirk, but then it's not like a> AAA titles made by humans don't have those and B> that it would be immersion breaking. really, if someone is examining the wall texture or random desk in an office building for issues… you've failed at making your game interesting already. ¯_(ツ)_/¯
tools, ,whether they are player pianos that destroyed the music industry, or typewriters that destroyed books, or graphics tablets that destroyed art…
these tools that allow better story telling or entertainment will only allow good creators and story tellers to do more, better, faster. 'bad' results would be blaming the tools, not the artists trying to use them. in fact, there are a lot of tiresome boring "but flashy" movies and games out there right now, because there's an audience for them.
at some point it'll swing back into better stories, puzzles, and thoughtful action games. or… we've ended up in idiocracy, which there is a chance of, I'm just hopeful that it won't be the case.
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