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A dedicated gamer’s YouTube channel celebrating gaming. The good, the bad, and the two polygon. Logical Leveling talks about everything gaming: news, upcoming games, and reviews. As well as some of the more obscure topics, like the impact of a certain game and why a game failed. If you’re a lifelong fan of video games and everything about them, this is a home for you.
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6 Unknown Upcoming Games of 2022: https://youtu.be/ZSrQid0t54w
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41 comments
It is management decisions that lead to most of the talent that has worked at dice leaving the company.
To say the the EA execs didn't force frostbite, is to say that middle managers don't try to suck up to their bosses, or to say EA is a highly functional corporation.
Lastly, and it seems like most of the big game devs are starting to behave like this now, is how they hype up a game with trailer videos and a bunch of paid influencers, for months or years before release, then they release a game full of bugs or that doesn't live up to the hype, and then they don't bother putting in the time and money to fix it, while putting all of their focus on hyping up the next game. This is what happened when china took over the smart phone games market, they pump the hype, get people to click on the game, make a few purchases, then they dump the game and focus entirely on hyping up the next garbage game.
What? Bf4 beta and release were awful. It took like year and a half for dice la (ex danger close) to fix this piece of shit to at least playable state
Also the fact that fifa devs keep choosing this shitty Frostbite engine just shows how lazy they are.
In the early days of Dragon Age 3, they wanted to upgrade the Eclipse Engine but they didn't have enough time and it was going to be costly. EA approached them with the idea of using Frostbite 3 instead. BioWare at that time was looking to addopt either Unity or Unreal 4 to power the next DA. EA didn't force them to use Frostbite 3, they gave them the option. It was the leadership at BioWare that accepted the offer that kicked a decade of suffering and mishaps at the studio. The rest is history.
the lack of unifying via a single frostbite engine is especially notable in medal of honor warfighter. there is one driving mission in the game, and it launches an entirely seperate instance of frostbite for that mission, because it's based on criterion's nfs frostbite codebase. and merging the first person shooter build frostbite with the racing build frostbite was far outside of the scope of feasible things to do.
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