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The Problem With Unreal Engine 5

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A video discussing the recent games and news surrounding Unreal Engine 5 and how it is the go-to engine to use in the gaming industry. Though it has many advantages, I am becoming more and more concerned as more developers turn to this engine. Enjoy!

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Background Music: KilikaBeats https://www.youtube.com/watch?v=xX93f0DFON8&t=432s

Timestamps
0:00 Intro
0:57 The Advantages of UE5
3:07 The Problems with UE5
3:26 (1) Stuttering
4:43 (2) Demanding UE5 Features
5:58 (3) Developer Optimization
8:15 (4) The UE5 Monopoly
8:59 Conclusion

#unrealengine5 #unrealengine #halo #eldenring #major_trenton

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48 comments

@major_trenton February 4, 2025 - 9:09 pm

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@TheLobstersoup February 4, 2025 - 9:09 pm

When I still used UE 4, there were Unity and CryEngine as competitors. But both companies managed to mismanage and let Unreal bypass them. One reason all Unreal games feel the same is because they all use the same modules, without any hardcoding involved. Mechanics feel identical throughout different games.

@ecstetika4467 February 4, 2025 - 9:09 pm

ue games are unplayable and its a shame

@Kani8122 February 4, 2025 - 9:09 pm

The idea of companies being "stuck" with their current workers because they're the only ones who can understand their proprietary engine is a GOOD THING. It incentivizes companies to treat their employees well, pay them well and keep them happy. It also means that the development team is made up veterans who are deeply invested in their game series, and who actually care about things like quality and optimization.

@garygray5107 February 4, 2025 - 9:09 pm

These issues are in my experience, from users of other engines coming to ue and not knowing what has to be done and what is already done. Also fortnite being the only open world ue game is preposterous lol I can name 10 for anyone to slow to Google it.

@gregzambo6693 February 4, 2025 - 9:09 pm

The underlying idea is to get you to buy a faster computer and GPU. Makes sense from their end.

@MasteroChieftan February 4, 2025 - 9:09 pm

Yawn. Same old whiny bullshit.

Standardization is a good thing. It stops companies from reinventing the wheel. We need iteration and innovation in the space, not every company spending millions of dollars to do shit other companies have already figured out.

These companies wouldn't switch if they didn't see the dollar value, and this is software and math, which means the only thing UE5 or any engine can't do are the things no one has tried to make it do yet.

This is bolstered by the fact that every fucking base engine with longevity, ever, is currently a frankenstein monster.

If UE5 doesn't feel like Halo, the programmers at Epic and Halo Studios need to spend time doing the programming and calcs to make it feel like Halo.

@dreamingacacia February 4, 2025 - 9:09 pm

just the performance problem is already enough to made me stay at UE4, actually the performance is one of deal breakers for me.

@eadmonddai7436 February 4, 2025 - 9:09 pm

UE5's solution to global light and natie(whatever the name is) isn't good in the first place. They Are not Efficient in any way. There are already tech analysis of those(and nod, Dgitial Foundary don't count as tech analysis). And even more important, art style beats so called realism in any way. If I look for realism, earth online is both hard and realistic AF.

@TTVSquonkBot94 February 4, 2025 - 9:09 pm

If everyone is sooooo disappointed in Unreal maybe people should create an engine from scratch or turn to Unity for development alternatives, idk what has sparked this fad but it's ridiculous to say the least.

@carlitoxxe0 February 4, 2025 - 9:09 pm

It's worrying that modders have made the X-Ray engine (STALKER), from 2007, look significantly better than STALKER 2 (UE5 engine). It's almost ridiculous.

@kaloqndanadzhiev9083 February 4, 2025 - 9:09 pm

so basically UE5 is the worst but cheapest to use engine

@akinahara February 4, 2025 - 9:09 pm

unreal engine to me does not sit well with racing games.

@maddladd3776 February 4, 2025 - 9:09 pm

as a society we should just move past the need for amazing graphics that go beyond what the average rig is even able to handle, like does anyone really care at this point, we've all already seen red dead 2. Its not like graphics equate to the overall enjoyment of a game anyway, like sure its cool to look at for maybe the first five minutes but it has no actual effect on gameplay, most of the most popular games ever have graphics that dont even try to be fancy. minecraft for example.

@JoeChillius February 4, 2025 - 9:09 pm

Do you make games or work with game engines or in the industry?

@Angelo_Nicolson February 4, 2025 - 9:09 pm

I have said for years, mass adoption of Unreal engine will hurt the games industry and create lazy game developers.

@Avatar-1989 February 4, 2025 - 9:09 pm

The old games are so smooth. tomb raider shadow. I downloaded and replayed a bit and found the graphic is stunning, and on my RTX4060Ti, 2K it runs 140+ fps which is insane. 4:55

@kubabooba548 February 4, 2025 - 9:09 pm

I kind of wondered if all these development teams are adopting UE5, that the engine will improve over time because developers will modify the engine like with UE4. However, you mentioned that the industry adopted solution for solving performance issues is lowering the internal resolution, and upscaling the image – that's troubling. But I thought, if all these developers are using the same engine, come across similar issues that a team would come up with tools, or something to solve these issues and UE5 would become a better engine.

@jaylenjames364 February 4, 2025 - 9:09 pm

It's not Epic fault that game studios keep their game engines private.

@TacticusPrime February 4, 2025 - 9:09 pm

UE5 seems great for putting together cinematics and storyboards for films.

@Elknkam February 4, 2025 - 9:09 pm

Devs are just lazy and won't do it. So , the problem will continue for the next 7+ years.

@JuiceboxCE February 4, 2025 - 9:09 pm

Not exciting to think about how many games are chasing maximum realism, which leads to an unforseen consequence: Every big title is going to barely have a distinguished aesthetic anymore. Halo will just look like Gears, Horizon, etc etc. Same realism chase. All that budget going into realism, not art style pursuits.

As someone who appreciated Halo 1, 2 and 3 for looking the way they did, I imagine games will never have that visual clarity as long as this chase continues. Realism looks great! It's also just, a lot to take in, all the time, especially at a quick pace in gameplay. No more subtlety.

@WCCOMPUTERGRAPHICS February 4, 2025 - 9:09 pm

One thing I know. Before UE5 I couldn't make the game I want without drop everything to learn complex languages and spending hours modelling hiper low poly models, baking meshes and probable figuring out later that would be impossible to me finishing the project without a team. Now I can and am doing It happily. That is all that matters to me. Work happily and professionally using my time as a 3D artist to also make games. Unreal is such an amazing tool man, common. Is a tool. Big thanks to Epic.

@gerardoalvarado8425 February 4, 2025 - 9:09 pm

I mean you could always use other engines instead of UE 5 or create you own engine. I know its hard but hey create your own instead of complaining.

@krissythecatboi February 4, 2025 - 9:09 pm

Unironically, the likes of Unity, O3DE, Stride and even Godot would be viable for plenty of games out there as well, with a competent enough team. They could even get Unreal Engine 5 to perform well if they wanted to and let the players turn down the graphics as far as they want (e.g. disable Lumen and Nanite in the options menu). But none of that is happening, because it would take more work with a noticeable effect on the "low" graphics settings (bad for marketing), it's easier to just give upscaled slop to people and instead expect them to upgrade their hardware just to play a game at 1080p 60 FPS with no upscaling.

@Jak-z6x February 4, 2025 - 9:09 pm

Every unreal engine 5 game is basically the videogame equivalent of The netflix look, It still is impressive yet idiot's who praise it as the next best thing will inevitably turn on it when they realize games like cyberpunk 2077, rdr2, and even Horizon and killzone shadowfall do certain things better etc" Hair physics, weather effects, sound, Global illumination, Ground textures, Foilage, Buildings and fabrics

@joenani February 4, 2025 - 9:09 pm

Marvel rivals is made on ue5 and I can’t play it on pc while being able to play every non ue5 AAA title under heaven.

@SheolAbaddonus666 February 4, 2025 - 9:09 pm

This game engine is too much. Graphics don't need to be this realistic. All these blades of grass and effects blur the image. Some games used UE4 very well, namely the later entries in the Sniper Elite series. However, these graphics make games too big.

@marcusclark1339 February 4, 2025 - 9:09 pm

ironically goes to layoffs too, they shoot their studios in the foot, fire all the ppl that knew the engine then can't use it anymore and use cheap labor for contractors for unreal since they all use it or Unity as early indie/small devs, there's no understanding of unreal just basic use and no one with the experience to innovate and build on it cause they don't stick around long enough for that

@TomDabektv February 4, 2025 - 9:09 pm

I would consider Stalker 2 open world, and yes — it has horrible optimization.

@TriumphTheCharterCharts February 4, 2025 - 9:09 pm

0:04 i don't blame them

@ledbychaos February 4, 2025 - 9:09 pm

Another dummy yapping without knowing what he's on about

@s9209122222 February 4, 2025 - 9:09 pm

The graphic in UE5 games really looks terrible, none of them look like the demo.

@yudhaxn1195 February 4, 2025 - 9:09 pm

all this problems starts from. "lets cut the cost and make more profit as many as possible"

@ZuraJura February 4, 2025 - 9:09 pm

Imo Red engine is a much superior engine. It's just the one who knows it left CDPR and CDPR didn't want to license it out

@KlaweKlapki February 4, 2025 - 9:09 pm

UE is product of players that cry "mah graphics" so game looks good and that's all

@chrishall2594 February 4, 2025 - 9:09 pm

I remember dishonored 2, rainbow six vegas and the original gears. Unreal has always had mid performance at best and terrible at worst. It can be optimized, but the fact that it is often is not shows a systemic issue.

@c4rnagEc4 February 4, 2025 - 9:09 pm

this don't look like Unreal issue but the hardware, high resolution and optimalization in the game it self 40-45fps in 4k???(not a surprise) mainly is problem of the engine user/developer

@audreypearson5956 February 4, 2025 - 9:09 pm

What’s the name of the game in your clips where the woman is exploring stone ruins, and flies after her arm tattoo starts glowing? I’ve been trying to find it and it’s driving me nuts! 😅

@DaimeneX February 4, 2025 - 9:09 pm

9:14 I know this came out before STALKER 2 released, but that game is now technically a proper open world game, and boy I can see all the issues you mentioned here present there…

@cassini7677 February 4, 2025 - 9:09 pm

Look stalker 2 super bugs life

@Lonlyguarder February 4, 2025 - 9:09 pm

Upscaling is a blight
raytracing is overhyped
we dont need better graphics, we need better developers and cut out the greed from the publishers

@capoeragames2081 February 4, 2025 - 9:09 pm

The answer is simple, faster development time and more people working on them, it sucks that the only engine that's "accessible" to every tier of developper is one that has broken features meaning to overwrite good old techniques from lighting to shadows, reflections, lods and so on, they want to rely less and less on the manual labour of tweaking each individual visual system on the development process, the problem is, automated solutions are just that, automated, they will always have problems and most often won't look exactly how you want, you'll still have to tweak something here and there, Indiana Jones just showcases a future where all games depend on RTX to even run, so they can cut a lot of GPUs to not optimize for them and to of course, rely on the automated solutions like Nanite, Lumen and whatever comes next, games are blurry and broken and there's no fixing it, at least not without the old methods, remember Arkham Knight and how photorealistic that game looked? yeah, was in Unreal Engine 3, albeit a custom version of it, but that game alone and NFS 2015 had the most atmospheric nights i've ever seen in a game, all that through clever development techniques and creativity, no ray tracing, no upscallers and definitelly no frame generators to get you above the 60 fps (in monster hunter wild's case, to barely hit the 60's lol), you can easily run Frosbite games and they always look stunning, say what you will about Veilguard, but that game looks gorgeous, doesn't stutter and it's so easy to run given you've the requirements, a lot of UE5 games run like crap and there's no PC in the world that can get away from stutters and bad optimization in general, i guess what i'm trying to say is, i wish games went back to the 8th gen mid 2013/2018, if we're talking about examples, we've had Battlefield 1, Shadow of Mordor, Rise Son of Rome, Forza Motorsport 7, Resident Evil 2 Remake, Mortal Kombat X, The Witcher 3, Kingdom Come Deliverance, Metal Gear V, Just Cause, Max Payne and the list goes on, all of these run amazingly and look much better than a lot of current gen tittles, it just doesn't make any sense, i'm playing Suicide Squad and the lighting in that game is terrible, simply bland, you can only go so far with reshades and compared to Arkham Knight, that game and Gotham Knights simply suck visualy speaking, i refused to accept that we have much more computing power nowadays and games are looking and performing worse, all in favour of automated techniques, if you plan on playing each triple A out there, well, get ready for upgrading your gpu to the highest tier, things are about to get much worse.

@MartinDlabaja February 4, 2025 - 9:09 pm

I am sick of youtubers making Unreal "problem" videos without understanding it. Unreal is open source, if you dont like something, go fix it. Its not unreal problem, its manager and dev problem.

@Michael_Jackson187 February 4, 2025 - 9:09 pm

Rise of the indie games i guess.

@Damian_DH February 4, 2025 - 9:09 pm

Meanwhile Unity and Godot i think we should charge for bullets after 2 hours of gameplay.
-Ye.. yea absolutely sounds like a great idea.
I also think we should make more woke games the market seems eager to get them.
Ye.. wait lemme sell some actions and u can do it after.

@daniellindforsbernholm3682 February 4, 2025 - 9:09 pm

I'm gaming on linux with an RTX2060. I'm probably taking a performance hit by doing so. But for the last 5 years I've been able to play anything I through at it on some graphical settings.
Up until the last year when I started to notice that every UE5 game is completely unplayable even on the lowest settings. Stalker 2 I managed to get as far as to the first town after which the FPS dropped to less than 1.

@rcsverige February 4, 2025 - 9:09 pm

The very fact that GSC decided to use UE5 instead of X-Ray pissed me the heck off. I hate UE5 with a passion… Its bland, its too focused on graphical fidelity, and it creates a demanding game for no reason. It also alienates a large base of players who dont have the hardware to even play those games. UE5 is reserved for the dumpster in my opinion

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