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https://www.reddit.com/r/InboundShovel/
What’s up, Gamers?
Which game engine is the best one? I like Godot the best but shhh don’t tell nobody
The game that I’m developing as an indie game dev is called Isadora’s Edge! A 2D Pixel Art platformer game, that I’m developing in the Godot Game Engine! If you’re new to Godot or have any questions about Godot or game dev in general, feel free to ask me!
Thumbnail art by the incredibly talented Ganagoa!
https://x.com/ganagoa
=== THE LOVELY AND TALENTED INSANDIO ===
Youtube: https://www.youtube.com/@UCCOww29hjKWp7Oz9oCPxSxA
=== HASHTAGS ===
#GameDev #IndieGame #Godot #GodotEngine #IndieGameDev #Vimjam #8BitsToInfinity #Vimlark #VimJam2 #VimJam2021 #Vimjam2021 #Devlog #GameDevlog #GameJam #GameJamDevlog #Jam #GMTK #GMTKJam2021 #GMTKJAM2022 #Indie #Game #Dev #IndieDev
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41 comments
Godot being light weight is also good for game jam because of browser support, obviously not sll games made in godot csn be played in a browser but almost anything youd make in the course of a game jam probably could be and exporting your project to be able to be played in a browser is really easy
(This matters because some game jams require you to do browser upload, and even when they dont a lot of the other people in the jam won't play your game if it isn't, which means they aren't voting for it
I’m hesitant on using godot because of the stupid controversy that happened with it.
I know it has nothing to do with the engine itself but… why? Why would they do this to begin with?
I’d rather use redot if I were to use a godot like engine.
I feel like I should go back to Unity but a lot of people have abandoned it after the mess they pulled and I feel like everyone just wants to use godot.
Just out of curiosity, are you working alone on Isidora's Edge and how long have you been working on it?
just wanna say that the art and animations for this game are amazing! also this is definitely a game I think I'd have fun playing! will definitely be checking in from time to time
-many tutorials
-well documented
-used by many people
-stable
-professional
-industry standards
-mature assets ecosystems
If this doesnt checks out then dont bother using. You wanna makes game, not get into politics
You don't need to overthink choosing game engines, just pick one and go, if you don't like it when You try it you can change
I've been wondering about switching from Gamemaker to Godot. Not sure how hard it'll be to switch from gml to the node based programming, granted I know just some beginner knowledge in writing the code in gml. From a nostalgia perspective Gamemaker is my favorite, but I just can't decide yet if I want to stick with it and learn more, or start fresh.
Isadora has a cool sword design.
I admire how easily and self aware of how shovel explains complex topics so everyone can follow along, and his honesty is. He’s a great teacher!
YESSS HE HIT 100K STOP PLAYING WITH THE GOATTTTT SHOVELLL WUPP-AHEODOOODODOODOOOO YAYYY (next video idea: 100k subscriber plaque review and plans on future progress on your channel and goals of your video game coming soon!
Shovel congrats on 100k your such a great inspartion
dang, first time I had to use the playback speed to slow the video down. you can slow your roll down for the videos. don't got the same time limit like yt shorts
This topic always reminds of new programmers asking what languages to learn. IMHO it does t matter, you need to just dive in and make stuff.
i tried to change my engine and "accidentaly" erased 6 months of work….. i am silently crying right now…….
but keep swiming like dory said
This helped me out so much, you're such a homie
Thanks man
well said
For beginners I highly highly recommend Stencyl
Its a powerful no-code engine. It’s how I started and I made my first steam game Tilefinder (a roguelike rpg)
it may be a bit of a stretch, but I think he likes Godot
I’m researching everything I’d need to know before trying to make my first game and I found your shorts so I watched all of them just to get some general tips. I finished watching them and did some game engine research and then you saw you posted this video, absolute perfect timing!
Thanks for your tips!
Also my plan is to write down as many ideas for my game beforehand so I have a good base to add on to, that’s a good strategy right?
Ive chosen godot because the node system reminds me a lot of triggers in geometry dash
9:40
In 3d, unity is actually much better at the moment, look up recent 3d games made with unity,
Plus the physics engine is STILL better
Hell look up older games, like the game indie dev: wishbone was making over a year ago
Godot has a dealbreaking missing support: Refactoring capabilities for GDscript. Hot reloading is so important for iterating, so gdscript is important. But, the in-engine code editor is not powerul enough. Needs more options for refactoring. IDEs like Rider or visual studio that support godot arent far enough to have refactoring options equal to C#. I'm positive that support will improve, but it will take some waiting.
To be honest, it might be fine to use anything and make something small. Then try making something else small on another engine. Continue that until you can make a desision for which one has the best personal UX.
I personally started with Clickteam Fusion, then GameMaker, and settled with Unity and stuck with it ever since for many years 🙂
Anything but Unity after their license drama
11:27 actually best advice
the only no bs video comparing the engines. thank you mr isadoras edge
Is the thumbnail AI
I mainly use Godot and Unreal, and I love both of them equally. Tried Unity, didn't like it one bit. Most of the time, choosing a game engine comes down to personal preference and the requirements of your specific game project. Do your homework, have plenty of research, and then take your pick.
The best game Engine is the Engine which suits your pc. If you have a potato pc, use godot, if you have an okay pc, use godot, if you have the best pc ever, use godot. So yeah, just use godot.
Construct 3 deserves more love 😭 I think it's the best for non programmers but can also be used for big 2d games! (My studio is working with it!)
6:26 so light weight that they ported godot on android as well it's exactly the same engine with just 2 joysticks so you can manage 3D objects 😂😂
his voice is so friendly, I love it !
Ironically, I'm tempted to try Godot for that sweet C++ GDExtension.
I started with unity ages ago but moved to unreal because I like the look of the blueprint systems. I started learning the basics of development, programming, and game fundamentals. I’ve made a couple small prototype projects for learning and only 2 game jams. Moving onto my personal projects of VRTP unreal is strong but it’s too intense graphics wise so I experiments with unity. The fundamentals I was able to learn in unreal helped when transitioning but was certainly different. Godot feels nice to me now after a few days of testing with its nodes and everything and with the support of the community (which I hope to contribute to, especially within the xr space) I think more and more games will be using it, especially vr projects.
Which is better? A Hammer, Chisel, Saw, or Drill?
I loved the video, but it would've been nice if you covered mobile games and games that can run in the browser.
I wanted to create a 2D game, I learned Unity and I love this game engine, but after the announcement that you have to pay for each download, I decided to migrate to Godot, but not long after Godot got into controversy, banning contributors who said to stay away from the WOKE culture, now I'm very sad and I return to Unity, what will be the next bomb thrown in the laps of developers?
your game looks good because of your skills.
Yo, new video😊
Hey I just wanted to know when you were planning on releasing a video on the plague doctor boss, no rush, its just that I just watched your video about the game jam, and it seems you are really excited about the boss so wanted to see the video as soon as possible! keep up the great work
Console, web, and mobile are also valid decision drivers with engine options to address.
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