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This is a quick look at the Cocos Creator game engine built over the popular Cocos2d-x game engine.
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Cocos Creator complete tutorial series now available!
https://devga.me/tutorials/cocos-creator-crash-course-tutorial-series/
Esi paga ou nao
Hi, The tutorial is outdated, please upload video with new version 3.4x
how can i get that code editor? its not showing.
wtf i dont have the packet manager
Business Opportunity in Ruvol
I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”
It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”
The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.
HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?
I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0
BIG MONEY POTENTIAL IN RUVOL!
It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.
You may contact me at: rodolfovitangcol@gmail.com.
Thanks and God bless!
RODOLFO MARTIN VITANGCOL
The Ruvol Inventor
"Every node has at least one node called node"
so this is what rubrub was doing the last 3 years
I didn't love this engine ….but when I saw that is the same engine used to make geometry dash and badland and dragon city ….I mean wow those games are not just great ….they are excellent literally if I am gonna choose between unity and cocos I will choose cocos….unfortunately it does not supporte C#…..man I mean why
i want 2see more tutorials on cocoa creator
Can I invite my friend and make together project?
😘😘😘
Would you recommend this for html5 games development?
I don't know nothing what you do.
Uncaught referenceError: speed is not defined?
I've been dealing going around for a JavaScript based engine for awhile. I thought about using phaser editor but can't swing the funds for a lifetime version, and can't see paying for a single year(yes I know the money helps further development, I just can't swing it right now lol). Glad to see this is free. Thanks for making videos. High quality as usual.
Are you allowed to publish your game to playstore even you download it for free?
Hi, thanks very nice introduction. Question: performance wise how mush the diff is between coco2dx and spriteKit (native IOS).
And which one Is more recommended to use? (Ive been developing HTML5 games for quite a while now)
will it work for top down
Yo this kid has a channel that is called cocos games and it has the website photo image and his channel is cringe he probably picked that because he had no image for his channel and copied that name
Please make deep tutorial in this. It's amazing and reaching huge in China now. It's just matter of time spreading out to all over the world.
Can someone tell me how do i repair the compilation error of microsoft JScript?
very good,…
in my channel tbm have several tutorials on the Cocos Creator, … that we exchange some ideas about games, …
I have 3 tutorials on my channel, one last time to see it. Hugs.
Whoever wants to follow will be very welcome!
Mike, just a correction. SDKBOX does not compete with Cocos2d-x or Cocos Creator. You can think of it as a set of plugins to For Cocos2d-x and Cocos Creator that provides functionality the core engine doesn't. Ex: In-app, Reviews, ads, etc.
Cocos Creator to Cocos2d-x C++ is now available: http://cocos2d-x.org/docs/en/editors_and_tools/creator_to_cocos2dx.html
Thank you for making this video. Yes, the original project was named after "Los Cocos", a town in Argentina where the original developer lived. Cocos2d-x was started in 2010 by Walzer.
Fan fact: did you know that Geometry Dash was created with this engine?
I love Spine, I've been saving up to upgrade to the full version.
nice video!!! can you please make a serie of cocos creator please?
Thank you for the quick look. I think Cocos Creator is a great tool.
It's very easy to start with, but there are not so many tutorial right there and would be useful to have more tutorials from basic to advanced showing various features maybe creating different type of games.
– Animation (Sprite animation, import from DragonBones spine animations)
– Sounds
– Buttons (How to go from one scene to another)
– Javascript snippets for various actions
– Physics
– Complete platformer tutorial: using tiles for example with parallax scrolling, enemies, coins, obstacles, physics, sound, level selection
– How to compile a
nd distribute for Android, iOS
My concern is if they stop developing Cocos Creator in few months ?
Is better to learn another tool like Godot (I like godot, but not the workflow to compile iOS games) … or Unity?
please make tutorials for it, the engine is great and actively developed, but has no good learning videos imo
Hey Mike, I love your videos, but I really don't like the five seconds of silence at the start of them. Its enough time for me to think "what's going on here" and turn the volume waay up.
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