The Witcher 4 – Official Reveal Trailer | The Game Awards 2024 | Unreal Engine 5



The Witcher IV is an upcoming action role-playing game developed by CD Projekt Red and published by CD Projekt. It is the first installment of a new trilogy in The Witcher series and set after the events of The Witcher 3: Wild Hunt. Unlike the original trilogy which featured Geralt of Rivia as the main protagonist, The Witcher IV features his adoptive daughter, Ciri of Cintra.

Development
In March 2022, CD Projekt Red (CDPR) announced that they were working on a new game in The Witcher series. By October, the studio revealed that it would serve as the first installment in a new trilogy. Following the release of Cyberpunk 2077 (2020), CDPR made structural changes to its production process, extending the pre-production phase to establish clear development stages and ensure cohesive designs for future projects, including the new Witcher game, which remained in pre-production from May 2022 until November 2024, when full-scale development began. Internally, the game referred to by the codename Project Polaris.

The developers aimed to ensure that the game would not contradict or “break” the established canon, regardless of the player’s choices in The Witcher 3: Wild Hunt (2015). CDPR also recognized that some players might be unfamiliar with the previous games and sought to design The Witcher IV as both a fresh entry point for newcomers and a continuation for longtime fans. The studio has long considered the idea of a game where Ciri, who appeared as a supporting character in Wild Hunt, serves as the main protagonist, describing her as a “very organic, logical choice”. Cian Maher, franchise and lore designer at CDPR, explained that “The Witcher as a title refers to both [the protagonist of the original trilogy] Geralt and Ciri and always has”, with the latter being “arguably more important to the plot than Geralt himself”. Unlike Geralt, a seasoned monster hunter throughout the series, Ciri is depicted in The Witcher IV as an aspiring monster hunter who is “about to form her own codex on her own terms”. Game director Sebastian Kalemba emphasized that the developers aim to expand player agency by offering more options for both narrative and gameplay decisions, creating a more personalized experience.

The studio wanted to enhance gameplay flexibility by drawing on their experience with Cyberpunk 2077, particularly in aligning world exploration with improved coherence across main story missions, side quests, and open world activities. The game is being developed using Unreal Engine 5, which CDPR adopted after transitioning away from their proprietary REDengine—the technology previously used for The Witcher 2: Assassins of Kings (2011) and Wild Hunt. Unlike the development of Cyberpunk 2077, the studio began testing the game on consoles early in production to avoid crunch.

The Witcher IV was announced with its debut trailer at the Game Awards in December 2024.

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