#ue5 #unrealengine #unrealengine5 #gamedev
In this video I demonstrate how to deploy two of the Unreal Engine 5 template projects (third person and vehicle) to the Nintendo Switch Development kit (EDEV). I undertook a number of steps before recording the video in order to setup the development environment. This video does not cover these steps, but I will add them below as a sort of step by step overview. If you would like more information please leave a comment and I will get back to you. I will consider doing a more in depth video of the setup process if there is sufficient demand for it. Thanks!
Step by Step Overview:
1. You will need to have a Nintendo Developer account
2. You will need to register this account with Epic
3. Once you have registered with Epic, you can download the source code of UE5 from GitHub
4. Extract the source and run Setup.bat. This will install any dependencies.
5. From Epic’s developer portal, download the specific Switch platform folders
6. Extract these folders to the root of UE5
7. Download and install the Nintendo SDK suitable for UE5 (e.g. 12.3.1.0.0.0)
8. Run GenerateProjectFiles.bat from the UE5 root
9. Open UE5.sln in Visual Studio 2022
10. In Solution Explorer, right click the UE5 project and click Set as Startup Project
11. Build the UE5 target with DevelopmentEditor – Win64 – UE5
12. Build the ShaderCompileWorker target
13. Run the UE5 target by clicking LocalWindowsDebugger. This will run the UE5 editor.
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2. If I'm doing it right, how long does it take to get a response?
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