Deploy Unreal Engine 5 Template Projects to the Nintendo Switch Development Kit



#ue5 #unrealengine #unrealengine5 #gamedev

In this video I demonstrate how to deploy two of the Unreal Engine 5 template projects (third person and vehicle) to the Nintendo Switch Development kit (EDEV). I undertook a number of steps before recording the video in order to setup the development environment. This video does not cover these steps, but I will add them below as a sort of step by step overview. If you would like more information please leave a comment and I will get back to you. I will consider doing a more in depth video of the setup process if there is sufficient demand for it. Thanks!

Step by Step Overview:

1. You will need to have a Nintendo Developer account
2. You will need to register this account with Epic
3. Once you have registered with Epic, you can download the source code of UE5 from GitHub
4. Extract the source and run Setup.bat. This will install any dependencies.
5. From Epic’s developer portal, download the specific Switch platform folders
6. Extract these folders to the root of UE5
7. Download and install the Nintendo SDK suitable for UE5 (e.g. 12.3.1.0.0.0)
8. Run GenerateProjectFiles.bat from the UE5 root
9. Open UE5.sln in Visual Studio 2022
10. In Solution Explorer, right click the UE5 project and click Set as Startup Project
11. Build the UE5 target with DevelopmentEditor – Win64 – UE5
12. Build the ShaderCompileWorker target
13. Run the UE5 target by clicking LocalWindowsDebugger. This will run the UE5 editor.

source

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27 comments

@etienne4081 January 6, 2025 - 4:41 pm
2:26 in platform tab, switch isn't displayed on new unreal version, why and how do we do then ?
@windowpeeper January 6, 2025 - 4:41 pm
god I hate this engine
@RuffyRockrash January 6, 2025 - 4:41 pm
how do i get my hands on the switch dev kit?
@yuxinchai9841 January 6, 2025 - 4:41 pm
Do you have to add any input to be able to run on switch? Thank you!
@Flatlander81 January 6, 2025 - 4:41 pm
When I run the GenerateProjectFiles I get an prompt that "Some Platforms were skipped due to invalid SDK setup" do you have any idea what could be prompting that? I've installed the 16.2 Nintendo SDK which is referenced in the Epic provided Switch files.
@PRyuzaki January 6, 2025 - 4:41 pm
Poderia colocar os arquivos amigo, tenho dificuldade de achar 😢
@Drizzz1le January 6, 2025 - 4:41 pm
@IndieRevo Can you send me the SDK files download link? I'm having trouble trying to get access to them bc Nintendo keeps rejecting my application for access. I'm nor planning on releasing a game, I am just making a demo for a school project.
@elligemini January 6, 2025 - 4:41 pm
been fighting all day long to go through all these steps, encountering issues at each and figuring out a way to fix them, but i'm definitely stuck at step 11. No matter what I try, I always get a list of errors, with no clue how to fix them. Has anyone encountered that?
@alexvisuals3D January 6, 2025 - 4:41 pm
Hey there ! Just saw you've create a project using Mobile as the target platform. Is it mandatory for a Nintendo Switch game ? Thanks
@IRONFRIDGE January 6, 2025 - 4:41 pm
Do i can use a normal switch for development and shipping?
@erniemey5432 January 6, 2025 - 4:41 pm
What is the def kit ? Is it software or a switch?
@TheTylerCathey January 6, 2025 - 4:41 pm
Hey! i was wondering, does nanite still work when ported to switch?
@niccolotemperanza1780 January 6, 2025 - 4:41 pm
Is it possible to do this with a switch with cfw that runs unsigned code instead of a Development Kit?
@swazyyfn-officiel January 6, 2025 - 4:41 pm
1. You need a nintendo switch
@_sore1899_ January 6, 2025 - 4:41 pm
how did u get the test aplication on your switch?
@joshuastories January 6, 2025 - 4:41 pm
Very cool
@superfreek1811 January 6, 2025 - 4:41 pm
1. Am I doing it right? I'm on the Nintendo Developer Portal and I requested the Switch Dev Kit.
2. If I'm doing it right, how long does it take to get a response?
@joshua42777 January 6, 2025 - 4:41 pm
Thank you so much for sharing!
@redwolf831 January 6, 2025 - 4:41 pm
Can you make a tutorial about publishing a game on the switch?
@brianhaner8447 January 6, 2025 - 4:41 pm
Did you have to purchase the development kit from Nintendo?
@ege4gegegeggegeg January 6, 2025 - 4:41 pm
What do I need to do to play it on the Switch? An SD card with many of storage space?
@Drex_Editzzz January 6, 2025 - 4:41 pm
Link of GitHub package
@Alejandro-md1ek January 6, 2025 - 4:41 pm
WoW
@Alex-jy1zb January 6, 2025 - 4:41 pm
Hi, I cannot find the Switch Dev Kit in my UE5 Editor when I want to launch the game to the dev kit, may I ask if you have set up anything before? Thanks. It works on UE4 for me but not UE5 for some reasons
@FrancoSciaraffia January 6, 2025 - 4:41 pm
Hey! would you mind making a step by step guide on how to actually get this working from the start? it is confusing as hell, and Epic/Nintendo documentation, as usual, is tailored to engineers that already know everything! Not to mention how obsolete Epic's side of the documentation is!
@guillermomontoya3382 January 6, 2025 - 4:41 pm
Nice man, could you export the Matrix City Sample and the Lyra Project to the Switch? Just to see what happens.
@viniguerrero January 6, 2025 - 4:41 pm
Did you had to change input action mappings for the switch? Couldn’t see the bp in the video…

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