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The Guns I use:
A few weeks ago I was inspired by Garbaj to do a full investigation into the different techniques to make a Sniper Scope in the Godot Game Engine. These are the three that I eventually settled on.
1. Overlay. This sniper scope is a simple UI overlay that sits over the screen and the camera just zooms in.
2. Picture in Picture. Using Godot’s Viewport feature. We can render a viewport texture to a mesh acting as a Lens on our Sniper Scop.
3. FOV. We can use a optical illusion to make it seem like the gun is sitting right in front of the PLayers Face, when in reality, it’s actually furhter away.
I’ll go over all 3 different ways to make a Sniper scope for the Godot Game Engine.
Gabaj’s Video: https://www.youtube.com/watch?v=NVBS8Lzwbjo&t=4s
Mysterious Purple Cat’s Video: https://www.youtube.com/watch?v=BUzLAXZmFbE
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00:00 Intro
01:40 Basic Animation and Code
03:45 Overlay Scope
05:55 Picture in Picture Scope
11:03 FOV Scope
13:20 Outro
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15 comments
Btw, there are no cast shadows wit hthe 2nd scope on the enemies? Or are they hidden below?
But you've seen display panel that a gun has to show ammo, I guess.
A tutorial on that would be amazing.
Thanks for your videos.
You are an asset to the Godot community.
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