With the Xbox release of Starfield, there has been a major Starfield Engine controversy. Most people blame the creation engine for Starfield’s lackluster gameplay, major glitches, and terrible mechanics. Well, today I’m going to do the impossible and defend the Creation Engine. I’m going to debunk the hate and show why Starfield’s biggest problem is Bethesda themselves.
#bethesda #starfield #gaming
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Skyrim clips used from here
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Original clip. Check it out here!
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41 comments
Do you blame Bethesda, Creation Engine, or Obama for Starfield's shortcomings? Let me know.
Don't forget that people who critisize Bethesda are fans in the first place… I am and you probably are !
I loved Oblivion, Fallout 3 (New Veags I'm planing to play it), Skyrim and Fallout 4.
I tried Starfield for a few hours and I honestly didn't like it. (No I'm not a PS fanboy I'm a PC player and don't give a crap about consoles war)
When something is wrong we must speak out ! Their game design is the problem. A good engine or not won't fix things when you are the one who fucked up in a first place.
Starfield production started 9 years ago. 9 years ago Obama was president. COINCIDENCE!?
People forget that the problem with Creation Engine *is* Bethesda.
They're the only company still using that netImmerse/gamebryo derivative. They are solely responsible for supporting and upgrading it.
They just don't.
its obviously "C. Obama" dude … he fucked up everything and still paying for it today
Creation Engine is the problem because it took all the dev time to update there for less to the game itself
Saw people blaming creation engine in a skyrim video and I had to come back to this video
you think the game was made to be fun to the casual player? lmao the casual player does not find this fun, and they are right
Talking about this game has become the most insufferable topic from both sides. Good to see the comment section being reasonable and great video!
listening to this video as i'm playing skyrim & the differences are night and day. i've spent probable years of my life exploring skyrim, but starfield lost my interest by the second trailer i saw. why? because i don't want an endless game, i want a game that is fun without the need for endless shit/loot to keep you going – just good stories for good times. i'll keep re-playing skyrim until they get that for their next game.
A game that pretends to be wholesome, but the set up of the story doesn't line up, it is being forced to be polite when in reality a war between senseless inmortal beings would be gruesome and void of any regard for "unity". Ludonarrative disonance would be my veredict.
The best summary is that Creation Engine is a simply a symptom.
TBF, I got BG3 and only played a dozen hours before I got bored. So it's far deeper than just these companies, it comes down to how creative gamers, and developers can be.
of course not. ppl still play morrowind and skyrim all the time. however, it is a symptom of a company's steadfast and lazy system of iteration, a refusal to make things better. Bethesda's been resting on their Skyrim laurels for years now, and starfield is a showcase of all of that games worst flaws and it adds its own. Terrible writing, boring lore and worldbuilding, non-existent characterization (though thats always been a problem for them). The game sucks. The fact that the engine is like a prehistoric relic at this point is symptomatic of a gross, corporate malaise that you can feel oozing in your direction as you play this pos. It's also something you can easily point to as a problem, when the real issues are deeper and harder to suggest solutions for. HIRE SOME DECENT WRITERS TODD!
This video is completely wrong lol.
Starfield needs more randomly generated content, not less. They tried to fill it with hand crafted content pulled out of a list at random, and the result is planets that feel empty.
its both, while i can think of a work around to some of the limits workarounds they should have used cuz it would be better than nothing, the fact is this engine could never have truely seamless flight from place to place just a better fakeing of it than they do have, also if they cant get realism and good load times easiest solution ever STYLIZE IT! dont try to make it look real, realism is boring and overdone anyway (and so is that minimalist style ya know the one lol) but theres more than those 2 options,
all in all the best possible version would still be frustrating feeling like wow that was great but clearly held back by the software i wish it was made on something good LOL
I mean, a broken arm isn’t a paraplegic’s problem… but it don’t help none.
why do they have a turbo option for the spaceship? and whats slowing the rocket down when you dont use turbo? air resistance? gravity?
Is it difficult to stay in the game for 60 hours? So tell me why the game had 80 million hours above Baldur's Gate 3 and out of the 13 million the average run was 40 hours. Guy just want to believe his truth to get engagement. Is the game a 10? No, but it is far from being bad lol. Cool how the creator of God of War said it was his favorite game of all times. It does not sell. Right? BTW, BG3 is definitely a 10
I have been following BGS for ages now. Have you really tried all the mechanics of the game? Cuz I can show you things and you will say: can you do this in this game? In a nutshell, he wants Bethesda to do what every other game makes. The game has a diff design philosophy and it is ok not to like.
Bethesda made the classic blunder of realizing people enjoyed their content in a certain way, didnt understand why, so they tried changing it to make it more enjoyable that way, and got rid of everything people enjoyed about it.
If you have an audience that loves what you do, don't make massive changes in an attempt to please them! Cause you're ALREADY pleasing them! You're already giving them what they want! You don't need to change it!
The whole concept of an open world in Space is insane. There was never going to be a way to get players immersed. It's a fundamentally misconception of storytelling. Universes that feel big feel that way because the characters and uniqueness of the settlements within them. Depth creates the illusion of width. If you spend several hours in one location and still have not gotten bored, then you hear there are 10 other unique locations. Then it's like "holy crap, this world is huge." But if you create a 100 locations with 1 hour of bland content, the world feels empty.
CE is surprisingly sturdy and flexible. The engine isn't a problem. The decisions made during the development are the problem.
Sure the game is flawed but I love the game.
Mods are to blame for game developers inclusion of Micro Transactions and "Pay to win" in games. Developers looked at what mods people were downloading and they realised that people want OP everything and tons of BLING. AAA's realised that they could monetise skins, guns, armour etc because gamers want the ability to quickly defeat adversaries on max difficulty. Few gamers play Fallout 4 in survival mode which actually provides a good game of life after a Nuke-holocast and even then look at the mods that Survival mode gamers download to make the game easier for themselves. Mods are a double edged sword, they make games easier but incentivise GREED. This is why Tod Howard wants to monetise creation club quite clever actually, let others do the work and take a cut.
The main problem is Emil Pagliarulo, the lead writer for Bethesda.
He is a talentless hack who botches every game he's part of.
Thank god, I feel like I’ve been fighting this fight on Reddit for years.
Now, I’m just going to share a link to this video.
Lacking of effort is Bethesda biggest problem.
Thing is, I do believe that the creation engine is part of the problem.
Considering that Starfield has many of the same glitches and issues that Morrowind had tells me that the engine they’re using does need to be updated.
Is it the sole reason? Probably not. But I do think it is a contributing factor.
The engine is better than the past but it was never a huge direct issue to players
I blame Todd howard
FYI lots of people do use their iPhone to control their butt plug.
If anyone thinks modders are gonna fix Starfield they're insane. People are so over with Bethesda.😮
I feel like Starfield's issues stem both from its design & its engine. They're both bad, and simply amplify each other.
For example, Starfield's dated engine could be overlooked if there were far less planets, and they were all smaller, hand crafted & more densely packed. If they went the extra mile to hide the loading screens with ship animations, most players wouldn't pick up on them too often. The planets being dense, small & hand crafted, would've allowed players to land their ships in a single location, and see plenty while exploring, instead of wandering aimlessly through baren wastelands that would've made Fallout 1 blush.
On the flip side, a solid, good engine, would've allowed players to manually fly their ships from planet to planet, as well as do atmospheric flights, making the large wastelands feel far more compact. Adding the ability for vehicles such as buggies, or rovers would've further improved upon it, making the entire game feel less….. padded?
Bethesda got reletively lucky with their older titles, such as Skyrim & Fallout 4, as the handcrafted, dense worlds they built in those games allowed the player to overlook the limitations of the engine they were designed in.
It's also pretty sad that the first way I described of improving Starfield would've just resulted in a game that already exists…. It's called The Outer Worlds.
While I do think the Creation Engine is an issue, after watching some retrospective videos on past and current Bethesda games, there is definitely an major issue with the storytelling and writing also.
It’s A problem
Not THE problem
Its Emil brian, its always been Emil. Creation Engine and Todd, they're just fumes.
We're all aware that Toddler the liar Howard is the actual problem.
Skyrim is the peak of Bethesda. I wonder if TES 6 will be better than Skyrim?
Zaric zharkaron has a good video about this for the elder scrolls from way back. Times haven't changed
People used the same scapegoat for Elder Scrolls and Fallout for 10+ years. I wonder what the common denominator is
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