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Devlog video about “Homegrown”, a casual farming game I’m creating using my own engine.
Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
https://www.patreon.com/thinmatrix
My previous game “Equilinox”:
https://store.steampowered.com/app/853550/Equilinox/
You can follow the progress of the game on my social media:
Twitter: https://twitter.com/ThinMatrix
Instagram: https://www.instagram.com/thinmatrix/
Facebook: https://www.facebook.com/thinmatrix
Trello: https://trello.com/b/W3zkIJTM/farm
Email: thinmatrix@gmail.com
Background music by Jamal Green:
https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1
#devlog #Homegrown
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28 comments
Love this, Wish more game dev videos would talk more about their art styles an progress. love the art!!!
I know this is more of a technical question. I was wondering what your thoughts are on OpenGL vs Vulkan as an indie game developer? I have been learning OpenGL on macOS, which limits me to I think OpenGL 4.1? If I wanted to deliver an indie game on par with what you have done, how much of a limitation is this?
Those two monitors…whats the name I just love it
Keep on with your endevours! You are a great programmer
WHY? why making and egie when there is alot of awesome oens out there for free
you could do a tutorial, or show more you working in blender. love your models
Awesome style, I'm using the same style for my games
the only different is I'm using gradient colors
https://www.youtube.com/watch?v=ExachqKHSvU
I’m very curious, what do you like better about eclipse to use it over IntelliJ? 🙂 also, do you have any recommendations/resources for making a game engine for personal game projects? I think it would be so fun to make a 2D game engine with Java and then make a game with it 🙂 loving your dev logs
Looks great
I think putting the plants on a hexagonal grid is much more in line with biomimicry and permaculture rather than old timey inefficent unnatural agricultural farming, sustainable farming and food forests are something important to our future as beings and would love to see it in simulation games (i never see soil regenerative and sustainable farming in games in Steam, only ever grids and chemicals and deforestation)
The so cold "safe art style" is so good even on current state, that you should be accused of fraud by saying "I'm not an artist"! 😃 Great work! Crossing my fingers for the project. 😊 Best regards.
i love the artstile
Is the game engine based on LibGDX?
keep saying what you wanna say without having to tNice tutorialnk how people will twist that.
Great video and very useful. Hope you could monetize it!
Hey, I'd love to contribute to your game for free. Do you need artwork? Let me know and I can make some for you, any type of plants, vegetables, houses, trees, furniture, etc. whichever way you want it. I just enjoy doing it and it gives me an excuse to keep using Blender.
Sa
TNice tutorials is THE most helpful tutorial on Youtube imo. I am starting production in Hardstyle, and I find soft soft really useful
Yeh it cos with everytNice tutorialng. Use the free trial if u cant afford it. The free trial has no limits its the sa notNice tutorialngs changed
That second house version looks fantastic! Those squares popping up is great
Thank you so much for tNice tutorials
successful. TNice tutorials video has made tNice tutorials software SO simple to understand that I have full confidence I will be able to beco super efficient
New art style looks really cute!
thanks man you are great. you got a new subscriber 🙂
Things like butterflies or birds moving around would do a lot. Definitely need farm animals to be taken care of. A static scene will just feel bad. Also a good sound effect and splash effect when watering could be a nice flair.
Good
Is there any tips you can offer?
I'm thinking about the art style. With a city builder, we have man made structures so having very hard, sharp edges makes sense. But for a farming game, a more organic look makes more sense with software, more… well… organic edges etc… not so straight and engineered. Nice work anyhow.
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