IMMORTAL: Gates of Pyre is a brand new real time strategy game (RTS) among the incoming games like Stormgate, Tempest Rising, and Zero Space.
Its developed by Sunspeargames which initially was a group of Starcraft 2 modders who made their prototype in the SC2 Engine.
In Early August they had a playtesting event for their Alpha, here’s my thoughts on it and more.
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Table of Contents
0:00-1:00 Background
1:01-1:12 Graphics
1:13- 1:36 Zoom level & Scaling
1:37- 1:52 Art Style
1:53- 2:08 Details & Silhouettes
2:09-2:23 Favorite Looking Models
2:24-3:05 Readability Concerns
3:06-3:47 Sound Design
3:48- 4:07 Pathfinding
4:08-4:19 Responsiveness
4:20-5:42 Game Design – What’s new?
5:43-6:20 Protoss Vibes?!
6:21- 6:56 Game Design Impressions
6:57-7:06 State of RTS Genre
7:07-8:20 Will RTS ever be Great?
8:21-8:44 NEW RTS for SC2 Players?
8:45-9:43 Disappointing Game Genre
9:44-10:31 Verdict
10:32-10:39 How to Try this Game Out
Discord Link : Discord.gg/UZFa7aM7Pw
#sc2 #starcraft2 #gamescom2023
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23 comments
This video was made before StormGates , ZeroSpace, and BattleAces Alphas / Beta came out.
So I might sound harsh in this video, but now that after trying those three I prefer this one over the others.
There's a damn good reason why there's a ton of new RTS games being developed nowadays and it's because there's still a decent enough population playing SC2 (and other RTS games) and people still have a craving and hunger for high octane multi-level decision making while also having to show a masterful understanding of your unit controlling mechanics. SC2 was the most popular and successful for the longest time for a damn good reason and people compare new RTS games to it for that reason. Just having an RTS about big army vs big army and little to no actual unit micro, splitting, backing up and reforming a better position, harassing with drops or split off sections of your army, etc. that style of RTS game bores the hell out of me. SC2 was the only one that has managed to keep me not only playing it but excited to get better. It was just a "memorize a bunch of strategies and min-max my efficiency at timing them perfectly" game, it was a "do all of that AND perfectly split your marines vs banelings while sieging up tanks/widow mines while macroing the next wave of units while dealing with harass at your 3rd/4th" game. I like when RTS games focus on the multitasking and unit control side of things more. Games like Age of Empires, C&C, even Stormgate don't appeal to me. I get the frustration of every RTS being compared to SC2 to a degree but it's for good reason like I said. SC2 esports was literally what spawned Twitch TV into the streaming powerhouse it is today. If that doesn't tell you enough of just how massive SC2 was loved and just how popular that style of RTS is with a broader audience then idk what to tell you. Every other RTS game that comes out very quickly fizzles out whereas SC2 managed to maintain and grow its audience outside of the smaller niche RTS crowd.
7:50 This question confuses me. Do you think that RTS games are or should aim for the audiences of tactical FPS games like CSGO or MOBAs like Dota 2 and League? Those are audiences that are worlds apart in their tastes in video games. League players aren't going to pick up an RTS game in their life time and FPS players if you ask them how they feel about RTS games they'd say "they're too slow paced and I'd have to play them for a long time before I understood them" FPS players like to pick up a game and just aim and shoot. Not calling them dumb they just prefer a much lower barrier to entry than RTS players are used to and same goes for MOBA players.
The Valiant did that.
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