creapy zoogu channel –
https://youtu.be/QKiA55LTYsM?si=VKZe1n75XuPWLYwJ
explanation –
Unity announced a new runtime fee policy on September 13, 2023, which will take effect on January 1, 2024. The new policy will charge game developers a fee for each new install of a game that is built using the Unity Engine. The fee will only apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime installs.
The fee will vary depending on the Unity plan that the developer is using. For Unity Personal users, the fee will be $0.02 per install. For Unity Plus users, the fee will be $0.01 per install. And for Unity Pro and Unity Enterprise users, the fee will be $0.005 per install.
There are a few exceptions to the new runtime fee policy. The fee will not apply to games that are:
* Made with Unity Personal and have not made $200,000 USD in the last 12 months
* Made with Unity Plus and have not made $200,000 USD in the last 12 months
* Made with Unity Pro or Unity Enterprise and have not made $1 million USD in the last 12 months
* Not monetized in any way
* Fraudulent installs
* Trials
* Partial play demos
* Charity installs when games are purchased as part of bundles
Unity has said that the new runtime fee policy will help to ensure that the company can continue to invest in its development and support for the Unity Engine. The company has also said that it will offer ways to bring the runtime fee to zero, such as through discounts for developers who meet certain criteria.
The new runtime fee policy has been met with mixed reactions from the game development community. Some developers have expressed concerns that the fee will be too high and will make it more difficult for them to make a living. Others have said that the fee is fair and that it will help to ensure that Unity can continue to be a successful and innovative company.
Only time will tell how the new runtime fee policy will impact the game development community. However, it is clear that this is a significant change that will have a major impact on many developers.
nekki-
At Nekki, we have relied on the Unity engine for over a decade to bring you hit mobile games like the Shadow Fight and Vector series. We are profoundly grateful for how Unity has democratized game development and fueled growth within the industry.
However, recent decisions by Unity’s current management threaten to undermine all that. The newly implemented Runtime fees, which require developers to pay for each game installation, could potentially destroy a large number of developers and the games they’ve created.
It’s not merely a matter of poor communication, as Unity is trying to admit. The fundamental issue is that this new fee structure is flawed and unsustainable. It disincentivizes making free games, games for younger and broader audiences, games with moderate monetization models avoiding “pay-to-win” schemes, punishes for making games accessible for free users.
At Nekki, our motto is “Making Games Worth Sharing.” We have been delighted to see players enjoy our games and share them with friends, leading to an impressive one billion installs. Unity’s new fee structure could increase our costs by up to 50-fold, resulting in revenue cuts of up to 50-100% in certain regions.
While we believe that Unity should be fairly compensated for their licenses, we cannot accept the current fee policy. We urge Unity to revoke this decision and to engage in open negotiations for a new, equitable arrangement. Trust, once broken, is difficult to rebuild.
DON’T BE EVIL.
source
32 comments
Jo game jaisa tha vaise hi rahega
And cmon its the campers and nobody else
Or the game is even better than sf2 in terms of fun
delete. Fir agle din download.
I was Ashu
bhad me jaye arena😂
Comments are closed.
Add Comment