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In this video, I showcase 3 amazing 3D games made in Godot and I ask Raffaele, Thibaud and Mike questions about developing with Godot.
This video was sponsored by Zenva
🔗 Useful links
~~~~~~~~~~~~
PVKK: https://store.steampowered.com/app/2956040
Wild Cosmos: https://store.steampowered.com/app/3051070
Buckshot Roulette: https://store.steampowered.com/app/2835570/Buckshot_Roulette/
Raffaele Picca: https://www.raffaelepicca.com/
Thibaud Goiffon: https://gotibo.fr/
Mike Klubnika: https://mikeklubnika.itch.io/
👤 SOCIALS
~~~~~~~~~~~~
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🖥 SETUP
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These links are affiliate, it helps me if you buy through them!
💻 PC/desk setup
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📹 Camera
Camera: Sony ZV E10: https://amzn.to/4bXhfem
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Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds: https://amzn.to/3UYBVN3
👑 Patrons
~~~~~~~~~~~~
Thanks to the Patrons on Patreon for making this video possible! 💖
kycho, lokomotywa, furet, Sslaxx, Fernando,Markus, Zimi, Mark, Michett, Vast, Doot, Lupo, Neal, Flaki, Patrick, nooty, mert061
🎶 MUSIC
~~~~~~~~~~~~
🎵 Dude – Patrick Patrikios
🎵 Diggy – Patrick Patrikios
📹 CHAPTERS
~~~~~~~~~~~~
00:00 – Intro
00:18 – PVKK
04:46 – Wild Cosmos
09:14 – Sponsor (Zenva)
10:07 – Buckshot Roulette
16:59 – Outro
source
25 comments
Check out Zenva's free Godot course: https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-mreliptik-2024&utm_content=partner-youtube-mreliptik-202401
Get 20% off your first year (on top any existing site-wide discounts!) with this link (first 50 people): https://academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-mreliptik-2024&utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-mreliptik-2024&utm_content=partner-youtube-mreliptik-202401
Let me know what you think of this video 👇
Sadly they can't be free of woke culture… That is the point that keep me out of the godot…
If the purpose is actually showing the games, then it's not a good idea to have more than half of the video with much reduced brightness and on top of that captions at the middle obstructing the image.
For the last game, this naming device was genious. It get such clunky and cartoonish vibes, yet at the same time a seriousness as if I am signing away my soul. What an attention to detail!
Cant believe this video
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It a video!
Great video, I just wish that narrations and read-outs of comments were easily distinguishable. Bunch of times I'd be listening and I couldn't tell them apart for a moment.
A pause in-between would help. Or you could modify the audio of read-outs so they sound different (e.g. make it sound slightly muffled by cutting off higher frequency).
I didn't even know buckshot roulette was made in Godot.
wow these type of videos are great thank you!
Really awesome that you were able to interview someone from each of the games you've showcased!
Awesome
Should definitely have reached out to the Road to Vostok developer, too, If you didn't do so. Surprised to not see it in this video.
what is this shit?
"Control-clicking on things taking you to the wrong position in the docs." Oh thank god it's not just me.
Appreciate the interviews, brings real world feedback from successful developers to us hopeful developers who haven't found success in Godot and are questioning its validity as a game engine.
"license change shaped knife" lol it's poetry
A minor suggestion for the future: It would be much clearer if there was a slight difference in audio when you read the answers from others compared to you asking questions. For instance, make "their voice" sound more tinny as if through a radio with EQ and/or high pass filtering.
this video is coming in clutch for my essay on godots business model wherre i am also attempting to discuss some of the drawbacks of godot. this presents a very nuanced and perspective view of the situation 🙂 might use this, depending on how stringent they'll be about sources (it's a 3rd year university course)
I would suggest making it a bit more clear who is saying what next time, since it's a single voice reading the questions and the answers, e.g.:
When I asked him (…), he replied (…).
Then I asked about (…), and according to him (…).
I brought up (…), in his words (…).
fantastic video. those interviews give me confidence in the engine
The shots at unity from mike at the end made me love buckshot roulette even more. What a great piece of art
The interviews are great to have. Thanks for your hard work on this video.
I was actually surprised when I got to know that Buckshot Roulette was made in godot. I even searched in google if it was true.
I'm 13 right now and and I have a great game ideas but sadly I don't have the money to buy a pc or computer so I can't download godot 4 and make games but one day.
Imagine what Godot 5 would look like
Bless that Wild Cosmos game. I have been making my gravitational platformer for over 15 years lol. Unity and all over the place (life got in the way) now I am proper settling down. I have become a crazy gravitational expert however godot hasnt quite got to the point i wanted so I will keep an eye on its 3D until it gets to a level I am happy with. I already have my game running in the thing I just wanted more from the graphical distance and to push intense landscapes.
I will be back godot. Promise.
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