Following up on our analysis of how developers are faring on PC with the transition to Unreal Engine 5, we decided to do the same thing all over again – but this time on PlayStation 5, Xbox Series X and Xbox Series S. How are image quality and performance faring on the current-gen consoles? What are the highlights of the UE5 titles released to date – and does Xbox Series S have the horsepower to keep up?
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00:00 Overview
00:44 PS5 and Series X
08:35 Series S
12:12 Upsampling comparison and conclusion
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24 comments
Havok > UE5
Rage 9> UE5
Naughty Dog Engine > UE5
RE Engine > UE5
Fox Engine > UE5
Decima > UE5
Snowdrop > UE5
Dunia > UE5
Frostbite > UE5
etc...
Damn, these consoles are powerful
Then to
These devs aren't using their full power
And now
These consoles are not powerful enough
Wtf 😂
Constant stutters, hardcore TSR ghosting, glitches reflection on water. I bought the game on PC, and I stopped after few hours because it was just not possible. I bought it on PS5 and it's even more catastrophic with the forced TSR and the hardcore ghosting.
You should definitely talk much about this game. 😢
I mean, TSR is a feature that’s been baked into Unreal engine since somewhere mid-UE4 development cycle , who knows if it’s even being worked on by anyone, and you can enable it in any UE4.x game by throwing a line into a config file.
From what I’ve seen of FSR2/3, I’d rather just have 100% compatible, artifact-free bilinear upscaling automatically done by any display running less than native res than deal with the artifacting and shimmering. AMD needs to step their game up.
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