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Hex Flower Game Engine (thanks to Daniel Sell and Goblins Henchman)
A great solution to many situations in RPG games. Hex Flower tables are “Random roll tables with Memory”
Check out my Kickstarter: http://kck.st/3qj2O0V
Hex Flower Cookbook: https://www.drivethrurpg.com/product/295083/Hex-Flower-Game-Engines–an-overview-and-some-thoughts-by-Goblins-Henchman?affiliate_id=774882
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26 comments
Check out my Kickstarter: http://kck.st/3qj2O0V
Well, another video of yours cost me money. (But to much in this case.)
How did I miss this!? 😅 Many thanks, Sage!
You should make 7 the only single number, and pair the 12 with 11 (changing everything else accordingly).
2 D6 do not have even probability.
A D12/2 or D6 would be more even probable.
Very Interesting.
This is a variation of a random walk. A lot of the maths for this have been worked out, so you can just plug values into a formula.
Love this. It's a great idea with lots of applications. Too bad certain major game companies don't have any ideas this original or useful these days, but prefer to pander and manipulate and well, you know.
Thanks AJ.
Overheard your Runehammer live chat, ended up here. Totally not stalky at all 😊
Awesome
somewhat interesting method for a system
I like how A. J. uses a court case to help explain how to do Hex Flowers. That was fun. I admit I never got around to looking up or asking whether Objection sustained is good, bad or just par for the course. Also, I admit I had a comment and a follow up here earlier this morning but deleted them because I made a comparison that I should have known and did know was faulty but at the time couldn't resist lightheartily bringing it up. Being embarrassed I deleted it. Only the second time I deleted a YouTube comment so far. That other time on another channel I deleted it early too before too much time had passed because I wasn't sure I agreed fully with my statement after all, and it was too sloppily written or some other problem. I guess I was babbling or some other flaw. I usually don't like to delete a comment I make if too many people have already read it. But if it's still early on its fair game. And if it's a comment I should stick with or apologize for all the more reason to keep it up in order to humble myself and respect everyone else. Thank you all for letting me have my say here. Appreciated very much.
You should include the kickstarter link in the description
I thought this was a new monster thing… I dont like your newest content, AJ. You need to get back to background lore stuff. In my opinion 😊
the dice in the thumbnail
gib
"Hex flower" 100% sounds like an alchemical ingredient.
Wow nice mechanic wonder if some of the random table engines online use some of that same logic in their code.
Ahh, great to see this video! Nice summary of a handy tool. (And drawn on a handsome battle mat too)
That's a very cool mini-game. Very interesting. I will have to play with that a bit to fully understand it's implications. It seems quite clever.
This is great! I’ve always thought you could make a whole game out of hex flowers
Very inventive way to generate a random map with transitions built in.
I've used these, their very versatile and useful. Happy to see AJ covering them!
•)
Finally someone explains hex flowers in my language! Thank you!
And don’t forget you can make pizza on top of the battlemap 😄
I use these in most of my games now for different purposes. To determine to rain to create random encounters that still lead in a particular direction and other such scenarios, my current favourite use is to make travel through the nests in the domains of dread more interesting.
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