Undisputed reviewed by Andrew McMahon on Xbox Series X, also available on PlayStation 5 and PC.
Developer Steel City Interactive’s approach to boxing in Undisputed is on the right track, but there’s a long road ahead of it. Its emphasis on realism, preparing for fights using RPG-like mechanics, and creating an adrenaline-filled experience in the ring are significant building blocks. Still, the fluidity of its gameplay animations and reactiveness of its commentators don’t come close to living up to the high bar that was set by the Fight Night series back in the late 2000s, and its realistic fighting can be a little dull if you’re in the mood for a KO instead of a TKO. That said, it does serve as a decent meal for an otherwise-starved genre, and that’s a lot better than we’ve had in the last decade.
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38 comments
How you gonna focus on two things to get up back when you get knock down
graphics actually look terrible.
And i was looking forward to this game, massively underwhelming icl.
It absolutely sucks i dont wanna be to harsh cause i know it was a passion project but its really bad
Like really really bad
The cuts and swelling and what not from ufc is awesome, but the heart rate and other details are a win on undisputed side.
Believe me...i was the one you couldn't beat, that was me!
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