Ever wondered how games like Wolfenstein 3D were able to pull off such good looking 3D visuals for the time? BOY DO I HAVE A VIDEO FOR YOU!
This video represents a new direction for the YouTube channel, a shift away from straight tutorial content, so it’s a little nerve-wracking to put out, but I put a lot of time and effort into it and I’m proud of the result. Hopefully, you guys enjoy it!
Hugs and Kisses.
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Chapters:
0:00 Tease
0:08 Your mum
0:10 Intr
0:47 What the OGs did
0:59 How it works
1:53 Fixing the fish eye lens effect
2:41 Basic shading
3:08 Basic floors/ceilings
3:36 Better shading
4:29 Matched floor/ceiling shading
5:04 Texturing the walls
5:55 Texturing the floors and ceilings
6:42 Summing up
7:02 Outro
#gamedev #IndieDev
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48 comments
Personally, I could see a practical use for this in puzzle or adventure games, where playing a small interactive maze world on a terminal could open a door or grant access to a weapon you otherwise wouldn't get through standard gameplay
já da pra fazer um jogo de terror com isso
So just the doom engine but worse
I didn't not like this video. I felt the subject matter wasn't not conveyed clearly.
If you don't not want more constructive criticism be sure to let us know.
Here is your positive criticism with a negative spin.
I love the humor. Video randomly came up and now I need to watch more
6.9 thousand likes and 69 dislikes is beautiful
This is very cool and all but I think I’ll just stick to my 3D blocks 😅
I love raycasting, I love game dev, so I super love this video
you forget:
1 – how calculate the line intersections?
2 – how make the image(vertical line and the texture line) more dark?
Nitpicking here… but there are at least 2 meshes being drawn – one for the UI Rectangle, and one for the screen. But seriously, this was super cool – nice work!
If you can do this with a texture, what are the limits? Like layering to make 3d-esque parallax or some shit? Combine a bunch of these types of texture and make a full on 3d game without triangles?
Now, try 256×256 texture size 🙂
This video deserves more views, that's amazing
Great video. Lots of laughs too.
Vector graphics still look like the future.
i didnt like the part where he told me to comment what i liked
Neat
0:22 War Thunder 1997 edition
i'm not even 30 yet and this edit makes me feel like i'm too old to be online
…and shaders
It occurs to me that this graphical style would be perfect for a Backrooms game.
Nice tutorial, but what if I wanted to jump onto objects?
i mean yes, someone made doom in simpleplanes
which is also a unity game btw
Intresting
A puzzle game/investigation or actions performed in the "wolfendoom 3d" game affect the real world
So you made a Wolfenstein 3D clone. Interesting.
"no dougal, those are small, and those are very far away"
You are very good at explaining things! I'm going to subscribe to your channel. I would like to know how a game with polygons works, because until today I thought it was the same from games like Wolfenstein. I work with CGI and I still don't know 😅
what I liked: your presentation style, snappiness of your edits, your writing style, the subject matter
what I didn't like: you're taking my mom's money please she's on a fixed income she can't afford too much more of this
Ayo, will this be available to download? I wanna noodle with it
I've literally wanted to do this and just make my own fucking game engine since forever, because I genuinely hated how scuffed and freakishly overcomplicated modern game engines are.
this shit works on math and pixel coordinates. Thats it.
Oh. I see now, no clickbait here.
The floor and the ceiling are one single texture?
hey this comments is not for this video but I'm commenting here to hopefully get your attention. This problem is about your minecraft in unity tutorial. Ever since episode 25 unity keeps crashing, do you know the reason why?
very interesting video
great video, this was a very nice explanation of raycasting 🙂
3:42 lol xD
Always cool to see someone go through this journey, this type of system was one of my first projects back in the day. Was before engines were accessible, so was just straight code.
Great breakdown! Subbed for the next one
Scratch uses this.
I subscribed , not because this is an interesting topic because I didn't care that much for it but because this video was hilarious, genuinely made me laugh and your editing skills are in point 😅😂 . Keeping making these videos and definitely keep them funny .
Your presentation style is awesome I'm amazed you only have 15k subs
Baldi's basics
4:40 you got a game about getting ducked in an allyway? What perspective is the player?? – asking for a friend
finaly. a tutorial on how to make arasaka tower 3D
4:56 man of culture
Just found your channel!
Quickly went through a few video of yours and decided to give a feedback; I can't stress how good this format is. It was entertaining and educating. Both audio and video quality were awesome!
make something unreal
That alleyway joke had me rolling
My first thought was. "There probably is a market for that audience"
Comments are closed.