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Fine, ill do it myself – Over the past few months, I’ve been working on my own 3d game engine in C++. With the goal to build my own 3D Boomer Shooters but with modern 3D graphics APIs. In today’s episode I walk through how it all works, and how I’ve used open-source tools to make it happen. Please enjoy!
Links for Everything
► Tiled Editor – https://www.mapeditor.org/
► Learn OpenGL – https://learnopengl.com/
► GLM – https://github.com/g-truc/glm
► RenderDoc – https://renderdoc.org/
► TMXLite – https://github.com/fallahn/tmxlite
► FPS Gun Sprite – https://rekkimaru.itch.io/fps-gun-sprites
► SDL – https://www.libsdl.org/
► OpenGL – https://www.opengl.org/
► https://www.youtube.com/watch?v=yJXuvK_eLrQ
TimeStamps:
00:00 – 02:45 – Intro
02:46 – 03:45 – Sponsor
03:46 – 15:00 – All about my custom 3d Engine
Social Media Links :
► X : https://x.com/ModernVintageG
► Threads : https://threads.net/ModernVintageGamer
► Facebook : https://www.facebook.com/ModernVintageGamer
► IG : https://www.instagram.com/modernvintagegamer/
► BandCamp : https://modernvintagegamer.bandcamp.com/
#Gamedev #3dEngine
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21 comments
Instead - make a box small (1x1x1 meter) and draw it as a first thing (before the level). This way it'll cover any open portions of the map without any artifacts. Edit: do not forget to disable depth write when drawing the cube ))
> opens MS Visual Studio
(that way i can make a new hook for ut99)
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