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Testing Metahuman Lip Sync with audio in Unreal Engine 5.5 + Game Animation Sample

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In this video I show the Game Animation Sample Project with more modifications. I added an intro sequence with the new Lip Sync with audio from Metahuman Performance and did some blocking with free assets. I added sounds that I made in the previous video of designing sounds for video games. I don’t know where the prototype will go, but today I managed to get communication between three actors so that the player interacts with a button that in turn activates the spawner of the enemies in the sky, I learned how to add sequences in the game and edit the Lip Sync animations to eliminate errors. Voice created with artificial intelligence

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