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Telling a great story in your indie game might seem like a straight forward task, but it’s actually incredibly difficult. Writing a story is one thing, but designing a story is a whole new playing field. Here are my 5 tips for writing better stories for you indie games! Hope you guys enjoy 🙂
Timestamps:
0:00 Balancing Story and Gameplay
1:51 Gameplay First (sometimes)
4:38 Hook Your Players
8:40 Act Like A Dungeon Master
10:58 The Storytelling Recipe
13:24 A Satisfying Ending
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25 comments
For a personal example, when the main character in my adventure game project gets defeated, I don't just popup a generic gameover screen... because besides the fact I prefer whimsical ideas, I don't want the character to be able to die in lore... so instead I have a short revival minigame start up where you have to heal the character before you can continue. But point here is creators just need to try thinking outside the box more with game ideas that can be fused with storytelling, and not to much worry if it is something other creators would do.
SideNote: I actually prefer to create my character concepts before everything else! For me making flashy surreal character designs strongly leads to fun ideas for the other parts! xD
I have a lot of written out systems and mechanics, just need to be able to make them into the actual games. One day though! Probably in 2025.
That is one of the goals behind the game I’m working on. The character gains the ability to bring their memories back into reality. The memory manifestation mechanic is used for puzzle solving and platforming, and additionally, it tells the story of the character’s life directly through the gameplay interaction of remembering.
I hope to see more developers push the boundaries of what can be said/felt/explored through gameplay rather than relying completely on traditional storytelling methods.
But I also think it depends, what kind of game someone wants to make.
If one makes a typical farming sim, like harvest moon or stardew valley the story might actually be the unique selling point, while the gameplay would probably be more typical for a farming.
While on the other hand a platformer like gris tells the story through mimic and overall art.
Games like skyrim are just filled with little storys and big ones. And even today ppl find new hidden storys or easter eggs.
I had an idea, roughly about the story. I wanted to make a regular farming sim, but with a grand story. Which is tough, because normally if a player is done with the story ones is done with the game. So thats a mammoth project on my hands😂
But otherwise the video shows some really good poonters that i should write down. Never know when one might need them.
Yeah! I don't wanna to make story games at all because I can't write a good story. :')
Man, how have your videos always been so engaging and well structured...
It's awesome to have been here for so long, and though I loved the game review/recommendation videos, this focus on game development has been genuinely great to watch and learn from!
love the honesty about nintendo (totk) lmao
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