Hello guys, in this quick and simple tutorial we are going to learn how to create a simple gliding system in Unreal Engine 5.
Free glider model: https://sketchfab.com/3d-models/glider-01bb1d8e98854a2d8b6ca0de021274fe
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21 comments
How would we add yaw and pitch. Or is do we have to add a control rig to the get up
How can I make it replicated?
how would i add animations to this?
good tutorial, but there is a small issue when you hit the floor, if you didn't release the glider, the next time you will try to use it it will do the B line in the Blueprint even though you are not already gliding. It is easily fixed by adding a Boolean Variable "IsGliding" that gets checked to True as you are Gliding and to False as you stop gliding Either when you hit the ground or when you press the Gliding button a second time, Then in the B Section of the blueprint You can put a Branch that runs the regular line if you are gliding but loops back to the A line if you are not Gliding. Hope that helps if someone ran into this issue also it might have been caused by the fact that I used the EnhancedInputAction Event for the Glider key.
can u make a tutorial on how to skydive/free fall i cant find one anywhere
How do I make it only happen at a certain height?
Hi gorka games
I have a problem in my level, my foliages are in correct place when I'm in select mode but whenever I press play in some areas foliages where floating in the air and some gose underneath the landscape and the character also doing the same thing in those areas what can I do to fix this
I'm so annoyed having this issue 😣😡
I love your videos ^^ It helps me a lot to understand unreakl 🙂
I made this glide system and I have the problem if I jump and push the button to glide at the same time I'm flying up and I can't fix the problem: Does anybody know how can I fix that?
My mentor 😀
trying really hard to get all the bugs out of this. another bug. if deactivated by "event on land" you then have to press the activate button twice to get glider to re-activate.
so one problem is the hang glider spawning in with the character. I can kind of solve this by turning off visibility, however I must then disable collision on the glider…wish I could figure out how to not initially spawn with the glider.
Working on a 2d game with a glider mechanic. This saved my life!!!
Nice one,trying to make wingsuit so this is good start
I've noticed something annoying, if the gravity is set to 0.0 and I were to collide with a character or special object to collect, the character would remain in the air and be able to fly, I like how you gave it a number as it prevents the character flying around.
any clue how to add sounds to this?
Great tutorial. Unfortunately the glider spawns in with the Mannequin, how do I set it up that it only spawns when activate it on jumping? Thanks
appreciate the tutorial, thanks for the help!
C++ please
Please keep it up. Learning UE5 and you are my go to. You deserve more views!
Hi there, any chance you can do a guide on how to climb up on to platforms? pull yourself up – grab after a jump etc thank you
Estaría genial una versión en español, buen video.
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