FPS Game in IT’s Magic Game Engine || Part 1 || It’s Magic Game Engine.
In this part 👉👉(Created Player And His Movements 🥳🤩)
FOR ANY DOUBT AND PROBLEM SOLUTION : PLEASE CONTACT ME ON INSTAGRAM , I WILL TRY SOLVE YOUR PROBLEM AS I CAN.🙂🙂
INSTAGRAM : https://instagram.com/shahstudio_coming_here?igshid=ZDdkNTZiNTM=
WHERE IS PLAYER MOVEMENT SCRIPT : YOU WILL FIND THE PLAYER MOVEMENT SCRIPT IN TELEGRAM CHENNEL.
TELEGRAM : https://t.me/Error_Games_Community/31
Guys , This is part 1 of this series, Please Wait for the Part 2 .
#indiedev #itsmagicgameengine #gamedev #gamers #gamedesign #gamedevelopmenttutorial #gameprogramming #gamedevlife #ue4 #gaming #ue5 #unity3d #udaygamedev
#speakerfish #technicalgamedev
(THANKS FOR WATCHING ❤️❤️)
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// Useful imports
import java.util.*;
import java.text.*;
import java.net.*;
import java.math.*;
import java.io.*;
import java.nio.*;
/**
* @Author
*/
public class Fps extends Component {
public SpatialObject player;
public SpatialObject x;
public SUISlideArea slide;
public SUIJoystick joystick;
private Vector2 slidevec;
private Vector2 joystickvec;
public float speed;
public float camsens;
/// Run only once
@Override
public void start() {
}
/// Repeat every frame
@Override
public void repeat() {
slidevec = slide.getAxis().getValue();
joystickvec = joystick.getAxis().getValue();
player.getTransform().rotate(0,-slidevec.getX() * camsens,0);
x.getTransform().rotate(slidevec.getY() * camsens,0,0);
player.getTransform().moveInSeconds(-joystickvec.getX() * speed,0,joystickvec.getY() * speed);
}
/// Repeat every frame when component or object is disabled
@Override
public void disabledRepeat() {
}
}
CODES
We just start our project by selecting AFFP
I am beginner of its magic and you help me to make games
Thanks bro
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