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This is a C++ game engine I wrote using the SDL 2 API. The engine architecture includes:
2D isometric rendering
Animation state machines
Player Input (keyboard and mouse)
Collision detection and resolution
AI navigation
Spatial Partitioning
and more…
Check out more details on my website: https://www.tomfreehill.com
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11 comments
Love the song choice Ghosts I-IV! One of my favourite albums of all time
Wow, this is basically what I’ve just started an attempt at building, except I wanted to see if I could make a ruby engine.
This is such a ridiculous feat. Does it use Ray tracing or is it truly 2d? How is the grid drawn, and is it stored in a Cartesian layout with Cartesian coordinates and then converted to isometric during rendering, or are the coordinates isometric?
bro why would you cap it out on 60 fps
Tom: Look at this new game engine!
Youtube: Yeeeeep thats definitely a minecraft
I get such a strong Fallout 1 vibe from this. I love it
reminds me of the good old times playing stronghold crusader
This reminds me of the old Desperados & Robin Hood gameplay.
Pretty cool! Can't imagine how much work it must have been working on this from scratch
The original Fallout or possible something like Geneforge.
Very cool! Could imagine classic ARPGs like Diablo or tactics games like Commandos being made with it.
I've got no idea why this was recommended to me on my home page but it was very interesting, good job!
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