Making a chase sequence in Unreal Engine 5 Horror Game. I wanted to figure out how to trigger sequences for various events in gameplay, so today we’re testing out the process by making a chase scene. I also dabbled with chaos physics and animation blending.
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CONTACT ME: DrakeMakesYT@gmail.com
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Chapters / Timecodes
0:00 – 0:54 – Intro
0:54 – 1:38 – ZectorLab
1:38 – 3:33 – Chaos Physics
3:33 – 5:11 – Level Build
5:11 – 5:56 – Wall Explosion
5:56 – 8:43 – Animation Blending
8:43 – 10:56 – Sequencer
10:56 – 12:08 – Sequence Trigger
12:08 – 13:23 – Final Result
source
20 comments
this is amazing bro! Beautiful video, we are so happy to collaborate with you 💪
any idea why the object might fracture on play instead of on contact with a bomb? It just breaks as soon as I start playing
You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.
how can i add a chaos destruction in a specific time in
a gameplay…
NICE
I had to mute your video, the music in the background is audio terrorism. It violates all rules in music, it's disgusting!
Thanks bro, it will really help me in game jam
How do you make the death trigger?
Hey there, it seems like you are really experienced with sequencing, at least way more than I am.
I struggle a lot when it comes to making good-looking animation sequences, also when it comes to setting up multiple cameras. It would be nice if you could cover more of this in your future tutorials! Got a new subscriber for this awesome work!
This was recommended and glad I watched! The look back was terrifying. Ha ha! I really like your simple approach to the animation blending. I use blendspace’s on my characters. No wrong way if it works! I subbed.
You got all the technical of it, but read the book animators survival guide. When turning a corner the spine would angle towards the curve way to help the turn also would angle a little less the legs too, then the foot would get a angle comparing the body with a floor. Best way to animate it (which is a little complex animation anyway) is to record yourself doing the movement and then try to imagine the rigged bones, how they behave. It will give you a more solid animation motion. But anyways it's great what you've achieved. Thanks for sharing it.
the cuts in vide make some parts difficult for sequence trigger not sure which pause is used
Thanks!
that looks amazing 👏
Let it walk along a spline 😉
way to go man, nice tut. for the turn animation, have you tried using path?
03:28 Where can I get bomp blueprints etc? It is not in my Unreal Engine 5 project.
where is the bomb?
how you name the game end where you release the game end for how much will it be free or your gonna make it to be paid for it?
🙂
If you have a turn animation you could blend them together.
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