Home games MAKING A CHASE SEQUENCE | Unreal Engine 5 Horror Game

MAKING A CHASE SEQUENCE | Unreal Engine 5 Horror Game

by admin



Making a chase sequence in Unreal Engine 5 Horror Game. I wanted to figure out how to trigger sequences for various events in gameplay, so today we’re testing out the process by making a chase scene. I also dabbled with chaos physics and animation blending.

___________________________________________________________________________

Check out Zectorlab’s 3D marketplace for quality 3D characters:
https://www.unrealengine.com/marketplace/en-US/profile/ZectorLab?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

^^^^^^^^^
CONTACT ME: DrakeMakesYT@gmail.com
___________________________________________________________________________
Chapters / Timecodes
0:00 – 0:54 – Intro
0:54 – 1:38 – ZectorLab
1:38 – 3:33 – Chaos Physics
3:33 – 5:11 – Level Build
5:11 – 5:56 – Wall Explosion
5:56 – 8:43 – Animation Blending
8:43 – 10:56 – Sequencer
10:56 – 12:08 – Sequence Trigger
12:08 – 13:23 – Final Result

source

Related Videos

20 comments

@zectorlab October 17, 2024 - 11:34 am

this is amazing bro! Beautiful video, we are so happy to collaborate with you 💪

@DripChip_ October 17, 2024 - 11:34 am

any idea why the object might fracture on play instead of on contact with a bomb? It just breaks as soon as I start playing

@designwiththeoptimist1546 October 17, 2024 - 11:34 am

You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.

@pierobaigorria3089 October 17, 2024 - 11:34 am

how can i add a chaos destruction in a specific time in
a gameplay…

@zxflash1676 October 17, 2024 - 11:34 am

NICE

@MilanDuric-v4o October 17, 2024 - 11:34 am

I had to mute your video, the music in the background is audio terrorism. It violates all rules in music, it's disgusting!

@333productionsorsmth October 17, 2024 - 11:34 am

Thanks bro, it will really help me in game jam

@ToastedRL October 17, 2024 - 11:34 am

How do you make the death trigger?

@trshbludofc October 17, 2024 - 11:34 am

Hey there, it seems like you are really experienced with sequencing, at least way more than I am.
I struggle a lot when it comes to making good-looking animation sequences, also when it comes to setting up multiple cameras. It would be nice if you could cover more of this in your future tutorials! Got a new subscriber for this awesome work!

@Seancstudiogames October 17, 2024 - 11:34 am

This was recommended and glad I watched! The look back was terrifying. Ha ha! I really like your simple approach to the animation blending. I use blendspace’s on my characters. No wrong way if it works! I subbed.

@xumakis October 17, 2024 - 11:34 am

You got all the technical of it, but read the book animators survival guide. When turning a corner the spine would angle towards the curve way to help the turn also would angle a little less the legs too, then the foot would get a angle comparing the body with a floor. Best way to animate it (which is a little complex animation anyway) is to record yourself doing the movement and then try to imagine the rigged bones, how they behave. It will give you a more solid animation motion. But anyways it's great what you've achieved. Thanks for sharing it.

@rhiku117 October 17, 2024 - 11:34 am

the cuts in vide make some parts difficult for sequence trigger not sure which pause is used

@RaebaerProductions October 17, 2024 - 11:34 am

Thanks!

@BassShoter October 17, 2024 - 11:34 am

that looks amazing 👏

@e-frame5344 October 17, 2024 - 11:34 am

Let it walk along a spline 😉

@paolobiancalana7001 October 17, 2024 - 11:34 am

way to go man, nice tut. for the turn animation, have you tried using path?

@恥ずかしさをお届け October 17, 2024 - 11:34 am

03:28 Where can I get bomp blueprints etc? It is not in my Unreal Engine 5 project.

@prodleeali October 17, 2024 - 11:34 am

where is the bomb?

@mgames7856 October 17, 2024 - 11:34 am

how you name the game end where you release the game end for how much will it be free or your gonna make it to be paid for it?
🙂

@ratherthisorthat88 October 17, 2024 - 11:34 am

If you have a turn animation you could blend them together.

Comments are closed.