Defunct Games reviews Flashback 2 by Microids, available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Switch and PC.
Three decades after the original burst onto the scene, Flashback 2 attempts to rewrite the story with mixed results. It’s a follow-up that is sure to divide fans by taking a lot of liberties with the narrative and making some controversial changes. However, there is one thing we can all agree on – this game is broken. From the busted frame-rate to the rampant technical bugs to the fact that the ending didn’t even play for me, Flashback 2 feels like it needed more a lot more time in the oven. Those who overlook the game’s many issues will find a rewarding story that leaves the franchise in a genuinely compelling place, but I would argue that the payoff is not worth the frustration. Flashback 2 is the most disappointed I’ve been in a game in a long time.
NOTE: Defunct Games received a digital code from the developer/publisher of this game for review purposes. For more information about the Defunct Games review policy visit www.defunctgames.com
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22 comments
SEM ESQUECER TAMBÉM ANOTHER WORLD (OUT OF THIS WORLD) !! 😎🇧🇷
Most disappointing sequel was Wings 2 on SNES.. The original was quite possibly my favorite Amiga title that didn’t have a Sid Meier stamp
Ultima 9
Fu<k you EA!
QOTD, Most disappointing sequel, Duke Nukes Forever.
However, it was full with frustration dying at the prison level and trying to stop the guards from attacking the other prisoners.
What made it worse for me is that the prison level was the tutorial level.
Wish it had a bit more in the way of side content though. Like, even Ubi Soft's Flashback HD Anniversary thing had the original game hidden in there. Considering this is a full-blown sequel, it would've been nice to see at least SOME content from Fade to Black or Flashback Legends in there. At least via a documentary style, like with Atari 50 compilation, if not remastered and made playable on modern platforms. I feel like every time someone brings back this IP, they kinda fail to communicate why modern audiences should care, lol.
QOTD: Crash "4" It's About Time. Honestly, this one was maddening to me. If there are people who like it, I can guarantee that they only played the first 4 worlds or so, and didn't concern themselves with actually finishing it or finding hidden crystals to unlock extra outfits or anything. But anyone who actually pushed to finish that bloated disaster almost certainly lost their minds long before the credits roll. Literally, 40% of that game should've been cut - there's so much that's busted and unfair crammed in there in the entire back half (MULTIPLE times does it pull nonsense like not loading Checkpoint boxes after completing difficult sections only to load them arbitrarily after you've died and had to redo said section two or three times. Areas that demand precise platforming usually load incorrectly so that sequences of bouncing nitro crates are out of sync with each other. There's the one part where you have to do some REALLY fast platforming on a bunch of luggage being tossed out of a space bus where it starts you OUT OF FRAME so you can't see where you're jumping to, etc. It's so bad). The fact that it feels like it comes to a natural end three times and Toys for Bob kept being all, "BUT WAIT! That's not the real end!" and forcing more of it down your throat, the awful Tawna and Dingodile "levels" that are half-hearted in their design and aren't fun to play, and STILL require you to complete the rest of the stages as Crash and/or Coco anyway (which is INFURIATING when you're doing for those Crystals to unlock costumes, as you get some by finishing levels without dying more than 3 times).... I could go on and on. There's so much that isn't good in that whole package. And I do mean the whole package; I cannot stress ENOUGH how bloated it feels. Why they felt the need to justify a $60 price tag with so much bad content when the N-Sane Trilogy sold well at a $40 price before is beyond me, but it was the wrong call. By the end of it, I hated Crash Bandicoot and didn't really want any further entries (so good that that's not happening at the moment. Like the rest of the World, I am ignoring Crash Team Rumble in this instance).
I ended up playing Beenox's fantastic remake of Crash Team Racing + Nitro Kart later though and that brought me back on board, but ffs, that's too close a call. Toys for Bob's a developer I absolutely don't want to see handle the series' main entries going forward; outside of the artists and animators there, too many people involved in that went out of their way to make something hatefully designed that feels like a slog that just doesn't end. Never ever want to play it again. I hope that whenever Microsoft wants to greenlight a Crash "5" they hand it to Vicarious Visions/Blizzard East or Beenox instead... and I also would rather see MS put out new Spyro, Banjo and Psychonauts' entries first anyway (it's weird how Microsoft is suddenly now a huge 3D platformer powerhouse, huh?). It's About Time made me happy that Crash is going away for a long time....
It carries none of the fun, charm or style of any previous Castlevania game, instead being a dour, dreary and joyless Great Value God of War that occasionally also wants to be Shadow of the Colossus and a few other popular games. The gameplay certainly isn't bad at its core, but it weighed down with constant QTEs interrupting the action.
Follow it up with it ending with an eye-rolling "plot twist" and a need to be edgy for edgy's sake and you just get a game that wastes the amazing artistry of a clearly very talented team and even the vocal performance of Patrick Stewart!
It's pretty much the poster child for everything wrong with the market-driven edgy reboots of the PS360 era
And Shenmue III's efforts to open up the busy boredom simulator genre to casual gamers who hate plot progression and depth of gameplay just wasn't for me.
Oh, wait! I just remembered 3rd Birthday exists! Man, anyone who thinks Other M did a number on Samus, should check out the only game that exists just so the developer can kill the series protagonist in the most pretentious way possible and trap a terrified little kid in her body instead. Did I mention the clothing damage system?
Everyone responsible should probably be on a watch list.
QOTD; From released ones... Assassin's Creed III. I really loved the story until that point - and I mean the double narrative of historical tales juxtaposed with the future, with seemingly huge stakes. AC3 fumbled both narratives so bad it's tragic beyond belief. Especially the future story; the big decade long build-up to the lamest dud resolution I've ever seen in my years consuming audiovisual media.
I did go through Black Flag and Unity, and though they were decent, there was no story pull any more. What used to be a great motivational framework to explore history turned into... an excuse bordering on parody? FFS, in the infamously broken AC: Unity, your character is a guy beta-testing scenarios for a game-version of Animus, to be published by Ubisoft. You are literary a nerd playing a beta-quality Ubisoft product, playing AS a nerd beta-testing an Ubisoft product.
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