Welcome to a brand new-ish tutorial series on GameFromScratch. Basically when I am learning or familiarizing myself with a new game engine, I implement the same basic game, a simple bowling title. This series will look at many popular game engines including Unity, Unreal, Godot, CryEngine, Xenko, Lumberyard and possibly more… implementing the same basic game with multiple scenes, a title screen, game music, physics, imported models, etc.
This series is very similar (but better named) to the earlier Bowling With… series:
Links:
http://www.gamefromscratch.com/post/2017/09/18/Bowling-With-Godot-Part-1-of-3.aspx
http://www.gamefromscratch.com/post/2017/06/29/Bowling-with-Unity-Part-1-of-3.aspx
http://www.gamefromscratch.com/post/2017/05/25/PlayCanvas-Engine-Revisited.aspx
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http://www.gamefromscratch.com/post/2017/09/18/Bowling-With-Godot-Part-1-of-3.aspx
http://www.gamefromscratch.com/post/2017/06/29/Bowling-with-Unity-Part-1-of-3.aspx
http://www.gamefromscratch.com/post/2017/05/25/PlayCanvas-Engine-Revisited.aspx
https://devga.me
I have invented a Board Game [still unpublished and not yet out in the market] that I believe is guaranteed to be as challenging and exciting as CHESS. I called it “RUVOL.”
It is my hope that one day Ruvol may surpass chess as the “Number One Board Game in the World.”
The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.
HOW IS RUVOL PLAYED and HOW YOU CAN MONETIZE IT?
I detailed everything in my YouTube video. Here is the link: https://www.youtube.com/watch?v=jcqth0m3-R0
BIG MONEY POTENTIAL IN RUVOL!
It is worthwhile to note that the people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. Even just a small percentage of these 800 million is good enough to earn big money from Ruvol either as an ONLINE GAME BUSINESS or as a PHYSICAL PRODUCT DISTRIBUTOR.
You may contact me at: rodolfovitangcol@gmail.com.
Thanks and God bless!
RODOLFO MARTIN VITANGCOL
The Ruvol Inventor
#support c# and c++
Do tutorials about Cryengine with help of c++
About the Unreal example, you could put the ball on the scene too and possess it on Begin Play event, but that's some extra logic :P
Lumberyard -> Development online is a bad idea.
With more examples
Would be nice to also see "hello world"-game in WaveEngine.
Rotatable camera with mouse (for mouse control and camera control comparison)
The first one because you are extremely limited in what games you can make if a game engine makes bone transforms impossible and the second simply because that way you cover both keyboard and mouse and also gives some insight into how that engine deals with camera motions.
A top down tank game could be a good tutorial for 2d game engines. It just could be a single map that has the player and some enemy tanks. It would cover most aspects of 2d game development without being too complex. You could use Kenny tank asset for it. https://kenney.nl/assets/topdown-tanks-redux
I would do the 3D versions and then 2D. A flight game through rings would be cool.
Also, would like to request Lumberyard and Build box.
As far as Xenko, adding plug ins would be nice 🤔
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