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Spelunky Classic Gameplay Source Svailable 2D Platform Game Independent
Gameplay, Blind Run, Rush, Replay, Arcade, Italian, English, Full HD, 2K, WQHD, QHD, Quad HD, 144 hz, 60 hz, PC, Window, No Commentary, Uncut, Retro
SPELUNKY CLASSIC
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
The first public release was on December 21, 2008. The source code of the Windows version was released on December 25, 2009. An enhanced version for Xbox Live Arcade was released on July 4, 2012. The enhanced version was later released for Windows and PlayStation 3 in August 2013, and for PlayStation 4 in October 2014. The remake was also made available on Xbox One via backward compatibility in December 2015. A fanmade, ChromeOS version of the original game was made as well, titled Spelunky HTML5. A port for Nintendo Switch was released on August 26, 2021. A sequel, Spelunky 2, was released in September 2020.
Spelunky was one of the first games to borrow concepts from roguelikes and combine them with real-time side-scrolling platformer elements. Due to its popularity, it was the influence for many later roguelike games. Spelunky received critical acclaim for its gameplay, atmosphere and design, though some controls and multiplayer elements polarized critics. Many critics and publications regarded it as one of the greatest video games of all time
In the tutorial, the player starts off playing as Yang, who leaves a journal which is found by the next Spelunker, who is later confirmed in the second game to be known as Guy Spelunky. The aim of the game is to explore tunnels, gathering as much treasure as possible while avoiding traps and enemies. The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves. Levels are randomly generated and grouped into four increasingly difficult “areas”, each with a distinctive set of items, enemies, terrain types and special features. Later areas contain more valuable treasures, secret locations, and items. If the player loses all their hearts or runs into an instant-kill trap, they will have to start from the beginning.
Enemies include animals like bats, snakes and spiders of varying sizes, other characters, and monsters like yeti, man-eating plants and ghosts. The player can collect many items, mainly gold and jewels which add to the player’s score, but also useful objects including bombs, guns, climbing gear and archaeological artifacts. Some of the latter have supernatural abilities, including kapalas, hedjets, crystal skulls and golden ankhs, though many of these special items can only be gained through secret methods, like combining other items together. Some items may be purchased or stolen from shops scattered about the caves, though the shopkeepers become powerful enemies if the player steals from them.
The player can also encounter damsels in distress trapped in the caves, who can be picked up and carried to an exit. Successfully doing so returns health to the player. It’s possible to unlock the damsel as a playable character; gameplay is identical, except that the player encounters spelunkers to rescue. Another unlockable character is the “Tunnel Man”, who possesses a mattock instead of a whip.
The Xbox Live Arcade, as well as the PlayStation Network versions of the game feature local multiplayer (co-op and deathmatch) for up to four players. There are 9 different characters to play as.
The original Spelunky also includes a level editor, in which players can create their own non-random levels to share with others
Spelunky was created by Derek Yu and released as freeware for Microsoft Windows on December 21, 2008. The source code of the Windows version was published under a software license permitting noncommercial distribution and modification on December 25, 2009. Based on this source code the game community created a community patch which added support for Mac OS X. Since the game source code became available community members have created many modified versions, or mods, of the original game. Most of these were available via the forums on the website for Derek Yu’s video game company, Mossmouth, where a list was maintained of finished mods. The website “Spelunky.fyi”
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SPELUNKY CLASSIC #1
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