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The playable alpha is now available to play: http://www.unlok.ca/wayward/
I think my voice is getting creepier. In this video I show you a lot of the work that I have been putting into this project and game. Many systems are now implemented, so now it’s about fixing bugs, adding content, and more importantly making the game, a game (as per my design doc).
Derek Gavey:
http://twitter.com/dgavey
source
22 comments
Ten years later
ohhhhhh wayward origins cool
Wow! this game has really come a long way! <3
So you have to use JavaScript for this?
If you're into HTML5, i'd recommend HTML5 Rocks.
I am very interested in your game, and I have a question. I am new to programming and I'm hoping on making a browser game. If you know any tutorials or sites I could go on I would really appreciate it! I enjoy your videos
Agree, i've checked a few ones already, but i thinks that's what i should be doing, unfortunately i haven't found a rpg css game to compare with those that use canvas, thanks again, i'll go and test some games from marketJS.
It all depends on which mobile devices. I would say maybe a good way to test is it try out some of the html5 stuff already out there and see if they run on your target platforms. Try out some of the stuff on marketJS or those "top html5 games" lists.
Thanks for the answer, i'm plannning to make a 2d isometric rpg html game that can be played on desktops and mobile devices, and i'm a little worried about the game performance on the latter so i'm making my research beforehand, so let's say i'll be having a lot of tiles, and at least 6 animated sprites on the game viewport, which rendering method do you think will behave better.
Depending on what you are doing, HTML elements and CSS can outperform 2d canvas for sure. Over the last year or more canvas performance has been getting better and better, especially when most browsers made the switch to include GPU calculations on 2d contexts. However, if you want to talk about 3d canvas (WebGL), that outperforms any method available.
Isn't the canvas performance a lot slower than using divs and css? According to the guy from FloatEngine it is, i've also checked some benchmarks and css seems to outperform canvas in every case, but i would like to hear your personal opinion since you know the performance of both versions of your game. Thanks in advance.
epic game you made there
Coool game!!!
@nintendomario007 Hey there, the alpha, super early version is available to test and play. Check the description for the link.
hey i been playing this game I love it so war. I'm a big fan of the survival rougelike game like this where crafting is a big part of the game. keep up the good work
@Drathy thanks i LOVE games. now time to play some!
@nintendomario007 Hey there, thanks for the comment. It works with Macs, yep – since it's all played in your internet browser (probably Safari in your case). I will have a new video up soon (in about a week or two) which will have the "public alpha" link in it for you to test. I'll be sure to keep you updated.
@Drathy hi I'm a new fan, and i have 2 questions:1. does this work with mac? and 2. if it does can i be a tester for the game?
@fabianosoriani Sure thing, I added you on both.
@Drathy I'm glad to know you guys been progressing a lot in less than 2 months! It would be a great followup video 🙂
You are Canadian, right? Is there any IM client I could talk to you? Promise to be brief. google: fabianosoriani / skype: fabiano.pereira.soriani
@fabianosoriani Hey there, thanks for the comment and interest. It's not open source (yet?) as we are currently going through a re-write of the code. I have a partner now as well helping me out with that, but we are both kind of busy. Node.js has definitely been an option all along – just need to find a way to integrate it successfully, and somebody with the "know-how". Maybe I will give you a shout, and maybe I can work on a WIP #4 video too, there's a lot of new stuff since this video.
Very cool project! Is it open souce?
I want to start/join something more-less like it!
I have some years experience at back-end, and currently working with Node.js, maybe we can figure something out 🙂
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