Source 1 vs. Source 2: The Evolution of Game Design | Comparison Breakdown 🎮
Valve developed Source 2, the successor to the Source engine and used in Half-Life: Alyx and Counter-Strike 2.
How much do you think graphics have improved from Source 1 to Source 2? And which engine steals the spotlight for you in terms of visuals? Drop your opinions in the comments below!
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0:00 Bottle Physics
1:02 Explosion
1:23 Fire
1:44 Smoke
2:01 Glass Physics
2:37 Reflection
4:53 Shadow
6:00 Water
#HalfLife #halflifealyx #CSGO #counterstrike2 #Valve
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46 comments
Source 2 deserved way better
great job volvo
In DotA2 with source2 there is no fking bottle physics for example.
If you really want to make engine comparison, go to the source/source2 GUI and compare engine features, not the game.
Also, geez that water(7:23) is Disney-cartoony colored as hell!
CPU: i7
GPU: GeForce RTX I forgot name model💀 I will be back
Company: MSI
/\\\\\]
Desktopor [laptop]//////////]
I never own 32bit because today in now maybe some games never support 32bit in the feature all games never 32 bit and Lucky me I use Intel i7 64bit and win11 64bit
That's an unfair representation of shadows, though. Source 1 had that kind of real-time shadow, too.
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