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More progress on the Unreal Engine 5 horror game project! This week I learned some basic functions of event triggers to create some horror events. This is how I can really start turning this shell of an environment into an interactable game. Plus, little more level design! I hope you enjoy, thank you for watching.
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So maybe I’m just a noob but I try to import my level into HE and it doesn’t appear as available? Do I need to use a previous version of UE?
Nice asset, watch all the videos and never show us how to create AI enemy chase player and K*ll the player using Horror Engine.
Hello! I have a problem.
When integrating a switch and lamp into another blueprint, I cannot connect the switch to the lamp. Can you tell me if this is even possible? If yes, then how to do it.
Thank you
Why is background music in every one of your videos garbage ?!
Can someone reply me the link to the first video he is talking about ?
Hello everyone ! Fairly new to all this and I was wondering : is there a way of enable an Overlap Trigger Box after let"s say, collecting a few objects ? So my Trigger Box is on the level but only enable if the player collected certain items ?
Also, do anyone know how to make work the "Knock Knock" event ahah ? Been trying for weeks now !
Thank you so much for everyone that can help ! Best regards !
Give us project fileees
now imagene Horrer Engine would support VR that would be INSANE
How on earth is this free!?!!? INSANE work!
Where did you got all of these asset for your map?
You can also use explode for the lights to explode
Hit me up if you ever need a composer or sound designer 🙌🏻
How can I use these triggers with a vr pawn?
Hello I am trying to make my first game and wonder if anyone knows and can explain to me or point to a video on how I can update the quest when the character interact with an object or when you read a note (paper). Using (Horror Engine).
Your work really is incredible! Would you let me know , how to decrease the blurriness on the pistol, when holding it?
Where can I find the assets you used in this video?
While you’re building, what lighting are you using? Rect lights? The ceiling is low so maybe that’s allowing you to point lights? Anyways, would love to hear.
bro insanely good video! But i have a question can you please make a whole tutorial of a monster chasing you trough the game? Bcz i am doing a game too and have a lot of issues in this part. Keep up the good work!
I've been using horror engine recently, and I have a few questions as I'm new to the world of blueprints..
Where changing a character mesh in a blueprint is pretty straight forward im finding it difficult to switch out some of the static meshes BP models in the likes of the inventory BP and the door frames I've figured out how to change the door meshes..for me just some of the static meshes in the Blueprints are not high quality enough for my purpose and can't figure out how to change them without pretty much remaking the whole blueprint..
So basically, I'm trying to create more highly detailed models to use in horror engine by keeping the blueprint working as it is and just changing the static mesh.
Which asset pack do you used?
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