I hope you enjoyed my development process in making a game without a game engine! I was nervous about my ability to do so going into it but by the end I was very comfortable!
This video idea was heavily inspired by @Chadderbox
Download the Game Here: https://ethanrce.itch.io/spaceshooter
Look at the Code Here: https://github.com/ethanrce/SpaceShooter
Asset Pack: https://ansimuz.itch.io/spaceship-shooter-environment
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11 comments
Consider me your first fan! remember me when you become famous because you damn sure will be
Very interesting! I'm learning C# and Algebra through to Calculus/Trig. As soon as you mentioned the math that is involved I got quite excited! I hope you keep making stuff!
I do hope to learn C and C++ more thoroughly in the future. How was your experience with C++? I've done a bit of C and I really like the syntax of it.
Now make it from scratch using windows API
Great video style – zen and educational – love it , you earned yourself a subscribe my dear sir
to be fair, raylib is a game engine still. It's just super low level. I made my own game engine with raw OpenGL before and compared to that, RayLib helps so much with all the boilerplate stuff like loading textures and models, transforms and all that.
that being said, I love raylib. I don't really use it for game dev anymore, cause It's still much faster to prototype and make something with godot, but to this day raylib is my #1 most favorite low level engine. Compared to say pygame or libgdx, raylib stands out to me as something special. You can even export raylib games to android (tried it, works perfectly fine)
Edit: I'm wrong, it's not really a game engine, even raylib itself describes itself as a library rather than an engine! my bad.
Great work bro !!
nice job cutie
Cool!
Impressive!
how did you learn raylib
Eyy nice
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