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“Nobody said it was easy”
– Coldplay, The Scientist
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20 comments
Dude, im on the same journey!!! Glad to see someone in the same crazy fun and demanding situation 😅
music used in the beginning please
On the how cool is this = falling boxes = dopamine . you earned my follow and love !
I really appreciate this idea man, i aways loved to see sand falling, and mixed with rigid body physics objects and stuff its just so cool, even tho theres 2 years we dont see progress, i hope one day you come back somehow.
I would like to see this physics engine support periodic table
Man I gotta know how you got the physics bodies interacting with the pixel simulation, because I’m stuck on that exact thing!
I would love seeing more of this
Hy if the project is open source, can you post your github link? Thx!
"when the frame rates dippin, dont cum"
another flex project, nice!
Flippin’
"You know what they say, when the frame rate's dippin', don't cum… s?"
Pixels, projectiles, effects? Reminds me of multiplayer 2d game Arcanists
Hey man, you have a discord or something we could join? Just delving into multi-threaded C programming and this peaked my interest. I have experience building a similar 2d physics simulator in C++.
Cool! Are you still working on this?
I need more of this in my life
Making a game engine is the ultimate passion project, I’ve entered in this space myself, but I’m having someone else build it for me.
Like!
Great work! I'm also working on a sand simulation game.
After reading your source code, seems you are iterating the cells one by one in every tick.
I wonder if you have considered "only update the cells (and its neighbors) that were updated in the previous tick".
First!
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