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What game engine will I use for my game?

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49 comments

@alternatekeen5603 September 19, 2024 - 8:13 am

The Harvard sweater

@poochypanda September 19, 2024 - 8:13 am

711 vs 911

@sacul5709 September 19, 2024 - 8:13 am

Hi Jace, glad to see you using Godot, its super easy to get familiar with it! After the whole unity drama I think I read somewhere that Juan Linietsky the technical lead of Godot saying that console support would be coming as a feature from future version 4 updates.

@IconicDavexD September 19, 2024 - 8:13 am

"Hi everyone, my name is Jace and I'm the community ma…" Wait… Still sounds weird not hearing you say that intro anymore xD

@terrabys September 19, 2024 - 8:13 am

Well, seems Godot was a correct choice.

@emilesteenkamp September 19, 2024 - 8:13 am

Hi @Jace. Can you do a followup on choosing Godot and the issue with Unity that blowing up. and your reaction to the unity issue. Plz with a Lizzard doggo wagging its tail

@LeviathanWebWorks September 19, 2024 - 8:13 am

So yeha, imagine you're even happier now that you didn't go with unity. That's been a dumpster fire the past week or so.

@casualflight3359 September 19, 2024 - 8:13 am

@Jace Do you ever think back to the moment you decided to use Godot over say… I dunno, Unity i guess… and just smile?

@AlexandreRacine September 19, 2024 - 8:13 am

NOW YOU NEED to make a reaction video on the UNITY Charging Fees For Game Installs!!

@dariuszscharsig568 September 19, 2024 - 8:13 am

Dodged a unity bullet 😉

@jarededwards7018 September 19, 2024 - 8:13 am

dodged a huge bullet making the choice for godot, good call lol

@FunnelCakeRyan September 19, 2024 - 8:13 am

This decision aged really well!! 🙂

@beepmcjeep5527 September 19, 2024 - 8:13 am

This choice aged well 😂

@hexstudios September 19, 2024 - 8:13 am

11 days into the future here, you dodged a bullet with Unity LOL. In all seriousness, I love Godot and the whole project, and its getting better with every release. Good choice!

@Cgeta4 September 19, 2024 - 8:13 am

Suddenly I'm a lot more interested into godot

@jverz9430 September 19, 2024 - 8:13 am

I thought the first thing a developer had to decided on when considering which engine to use was if he was going to be pigeon-holed into using a specific online store when his game becomes popular.

@dieguterute4401 September 19, 2024 - 8:13 am

Yeet

@freaklore September 19, 2024 - 8:13 am

Why not use Defold or LÖVE with Lua language? For your project, it seems to be more than enough.

@SotosAblaze September 19, 2024 - 8:13 am

I also chose Godot for 4 main reasons: 1) C# implementation 2) Open-source and moddable engine (like for when my stupid sound card needs certain drivers to work) 3) Easy to set-up and create games fast and 4) I don't need a new HDD when making a new project (winks in UE)

@lillybyte September 19, 2024 - 8:13 am

Good luck with Godot, it is absolutely chaulk full of bugs and even the work arounds needs work arounds– wish I wasn't as deep into it as I am and could switch, but alas… sunken cost and $, and too deep to swim out now. One of the worst performing engines I ever had the mispleasure to work with, lol.

@jameskelsey3759 September 19, 2024 - 8:13 am

Hmmm… you’re telling me I can use the skills I already have to make a game and get better at my day job? Sign me up! You’ve managed to get me really excited about this today.

@zzmmorgan September 19, 2024 - 8:13 am

Godot may well be a good match for you especially as C# matures for it. I've not played with it for a few years and I ended up using GDScript at the time as C# wasn't doing well yet. If it's still lightweight in comparison to Unity and UE then that's definitely still a good plus for it 🙂

@illustratum42 September 19, 2024 - 8:13 am

Yes! So glad you picked godot!

@pietraderdetective8953 September 19, 2024 - 8:13 am

Oh boy yes yes Godot 4 tutorial series is coming!!
Liked and subscribed

Looking forward to your game dev progress with Godot 4

@MangoJones139 September 19, 2024 - 8:13 am

Good choice. Godot is actually getting console support. It is managed by w4games, which was founded by some of the main Godot devs to implement some of the proprietary/closed source stuff involoved with consoles and at least some of the legal shenanegans to keep Godot itsel completely open source.

@jeremylock619 September 19, 2024 - 8:13 am

I've been using Unity since Unity 5 came out and only recently have gotten into Godot Engine. So far so good and I love the low file size it has.

@Draxi_1 September 19, 2024 - 8:13 am

As a dev working mainly with Unity I find Godot super easy to get into but I am still worried by the technical side of things.
I played Dome Keeper and the application "flow" felt super clunky, the way the window/resolution and graphical settings acted.
Also the input felt like it was from some demo game in Gamemaker. I'm not sure if that is engine or game problem but I know it's still being developed so it probably gets better with time.
There aren't many "mainstream" Godot games yet so judging based on one game isn't fair. ¯_(ツ)_/¯

@sportshduniverse6447 September 19, 2024 - 8:13 am

Our current version of the unigine 2 engine is 2.17 ?

@sportshduniverse6447 September 19, 2024 - 8:13 am

Me and my team of developers and I developed the engine?

@sportshduniverse6447 September 19, 2024 - 8:13 am

Try to make a first-person shooter game with the unigine engine 2 and make a video of making a game on the engine ?

@mohsenzare2511 September 19, 2024 - 8:13 am

Godot is amazing and Thanks for your video

@sigitang9398 September 19, 2024 - 8:13 am

I mooved to godot for my project for a while now and i love it ! Scene inheritance and custom resources are amazing.

@aesran3108 September 19, 2024 - 8:13 am

You didn't talk about the langage you will use ! I'm dispapointed. Yes, dispapointed. That mean nothing and i'm going to sleep.

@k0cc425 September 19, 2024 - 8:13 am

I don't think the revenue argument is a sound one for Unreal Engine as a solo developer. It only applies to revenue made after $1 million (gross) – and it is "only" 5%. It also does not count revenue earned if selling your game through the Epic Games Store (where they take a 12% cut from whatever sales you make, compared with Steam's 30%). If in a given quarter you make less than $10000 in revenue on your game, it also doesn't count. Given an average software developer salary in Sweden of approx 70-75000EUR a year, you'd have to make a game which basically takes care of the rest of your life (provided you invest properly) before you ever begin to pay any money to Epic.

@RedFiercare September 19, 2024 - 8:13 am

I've missed a few videos, and I'm glad to come back to a really interesting one! Thanks for translating some of the technical side & the tools game developers use, it was fascinating for a non-programmer but long-time gamer.

@SlothHuntOnYou September 19, 2024 - 8:13 am

are you Филип Киркоров ?

@NotCapitalist September 19, 2024 - 8:13 am

C# gang represent

@atone404 September 19, 2024 - 8:13 am

i wonder what that last one is on the thumbnail

@McShavey September 19, 2024 - 8:13 am

I can't wait to see how things go Jace. Enjoyed hearing Satisfactory news from you while you were at Coffee Stain and really hoping this solo project takes off for you. I'm learning Lua and toying with a little game engine called Bitty and it's been a fun process so far. I'm hoping to make some little games for my kids, but that I can eventually transfer some of the skills into building a game in another engine, and I think Godot would be where I… go.

Lots of well wishes and can't wait to see what the future brings!

@Strixluca September 19, 2024 - 8:13 am

Godot is good i am a unreal engine 5 dev and i switch aha to godot the community is much better and godot is so fast

@LustraGaming September 19, 2024 - 8:13 am

Just for all future developers: those "OMG why would they do things this way" are not limited to game development.

@neuplop September 19, 2024 - 8:13 am

The people that are making godot recently made a different company for the console support.
Since the console porting things aren't open source they can't be added in the main project that is open source, and now they're developing it in another company.

@whynotanyting September 19, 2024 - 8:13 am

Also, Godot's documentation: 😍😍😍

@Sylfa September 19, 2024 - 8:13 am

One good reason for using different engines, if you have the luxury of doing so, is the same as learning different programming languages. The more languages you learn the better you get as a programmer. Each language/engine works differently. They have their pros/cons. By working with several different languages and engines you get a broader and better understanding, and even if a feature is missing in one engine or language you can still use the lessons you learned to improve your code and techniques.

Of course, that's easier to do when still in school. Trying to do it while making a game to earn money can be difficult, and might not be worth the effort.

@Sylfa September 19, 2024 - 8:13 am

Unity does not hide anything behind the paywall, not anymore anyways. And it's main language for scripts is C# since a while back.
Still, if Godot is capable enough for your game then using it can only help Godot grow bigger and better.

@wearwolf2500 September 19, 2024 - 8:13 am

The answer to "Why does it work this way?" is usually just other instances of "Why does it work this way?"

@Genesis8934 September 19, 2024 - 8:13 am

Technically, there's also UnrealCLR afaik for UE5. Though, I'm more of a Unity guy, minus the whole Ironsource fiasco.
With Unity and console support, you also have the new input system that allows you to add support for game pads and KB/M to make input interoperable.

@danbance5799 September 19, 2024 - 8:13 am

I've found Godot fairly approachable. The C# support has improved a lot in the last few years. Godot script is fine, I guess, but my day job is in C#, and that's really what I want to be using.

@MrPrettyAwesome September 19, 2024 - 8:13 am

Become the Godot tutorial master we need you to be.

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